New Release | Mechanicals

BOOM Library has released their remarkable sound FX library MECHANICALS. Now available!

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BOOM Library is run by the sound design department of Dynamedion, it is run by the same people. BOOM Library specializes in high-end sound FX production. They are gladly introducing their next remarkable library MECHANICALS. Open the secret chest to many mechanical sound effects opportunities.

 

MECHANICALS – DESIGNED

MECHANICALS DESIGNED will let you create fascinating and complex mechanical sound effects in just a few minutes. Complicated vault doors, secret mechanisms, clockworks, huge, small or tiny machinery, drawbridges, mechanical processes of any size, you name it.

MECHANICALS DESIGNED comes with 96 pre-designed and ready-to-use files organized by size (LARGE, MEDIUM, SMALL, TINY). Each file contains four often heavily alternating variations of the sound to give you more flexibility and less repetitive sound options. The sounds come as 96kHz/24bit WAV files, ready to further process them as you desire.

The MECHANICALS DESIGN edition comes at a price of 99,00 €.

 

MECHANICALS – CONSTRUCTION KIT

The MECHANICALS – CONSTRUCTION KIT is an incredibly valuable and versatile set of sound FX. Use these high-quality source sounds to create your own mechanical sound masterpieces from scratch.

To give you unlimited possibilities they included more than 2.000 single source sound FX in more than 560 files. Choose from a sheer endless amount of CLICKS, SNAPS, MOVEMENTS, COMPLEX SOUND SEQUENCES, RATTLING, ROLLING, SLIDING, SPRINGS, TURNS and SWEETENERS.

The MECHANICALS Construction Kit comes at a price of 149,00 €.

 

Make sure to order the MECHANICALS – BUNDLE until August 1st to benefit from their special offer!

Click HERE to learn more about the new release MECHANICALS and check out the video teaser:

Dark Avenger 3

Behind the scenes of “Dark Avenger 3” – with vocal recordings by Dynamedion.

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South Korean developer and publisher NEXON together with Boolean Games announced the release date of their upcoming action role-playing game “Dark Avenger 3” with vocal recordings by Dynamedion.

“Dark Avenger 3”, developed by  NEXON‘s subsidiary Boolean Games, is the latest episode of the popular mobile action franchise Dark Avenger, which has more than 35 million downloads worldwide. It will be playable on iOS and Google Play in Korea in July 2017 and enter the global world market soon.

Conny Kollet lent her beautiful voice to the game music which gives a “cinematic” and “operatic” touch to the music.

Enjoy watching the behind the scenes video with the song title “A Journey of Agony” produced by ASTERIA (NECORD MUSIC) with vocals by Conny Kollet.

Read on if you are interested in some deeper insights into our work with NEXON and enjoy reading some more articles.

Dynamedion wins Develop Award for “Best Music Design”

“Total War: WARHAMMER” with music composition, orchestra and choir recordings by Dynamedion wins develop award 2017 for “Best Music Design”.

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We are happy to announce that Dynamedion is among the winners of the British develop awards 2017 for “Best Music Design” for our contribution to the “Total War: WARHAMMER” soundtrack.

Together with Audio Director Richard Beddow, Ian Livingstone & Tim Wynn, our Lead Composer Tilman Sillescu (Production Assistants: Matthias Wolf and Armin Haas) composed one hour of orchestral music for Creative Assemblys‘ award winning strategy game. The soundtrack was recorded with the Budapest Scoring Symphonic Orchestra, choir and many ethnic soloists.

 

Enjoy listening to this battle track written by Tilman Sillescu:

Maybe you are curious to learn more about our work in “Total War: WARHAMMER”? In this article you will find more insights!

COMPOSER INTERVIEW WITH CHRISTIAN HARTUNG

Let’s get to know our composer Christian and find out how his personal workflow looks like. In this interview he reveals some tips and tricks how he manages every task.

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Sample Libraries can be a big help especially for time critical projects. There are a lot of great libraries on the market, but not every library speeds up your workflow. Maybe you can imagine yourself in a similar situation as Christian. Read the personal interview with Christan and learn more about his daily work.

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Christian Hartung

(FOX UFC Theme, Kane & Lynch 2, PAC12 Basketball)

“Probably I would advise myself to gain a more objective view on the tracks and more to empathize with my customer. In my opinion this is the factor with the most potential of development of young composers.”

 

  TO BE CREATIVE ON POINT IS NOT ALWAYS EASY. EVERYBODY KNOWS THE SITUATION WHEN YOU ARE SITTING IN FRONT OF A WHITE SHEET OF PAPER TRYING TO FIND THE RIGHT BEGINNING AND THE RIGHT IDEA. HAVE YOU EVER EXPERIENCED YOURSELF IN SUCH A SITUATION AND HOW DO YOU MANAGE TO FIND THE BEGINNING?

“Yes, I know this situation and I often find myself in it especially when there is a deadline I have to stick to. Often I force myself to start with any idea to overcome the dead point and to get into the right workflow. Partially I overrule my first idea and just use it as a catalyst to get some new ideas in mind. It’s important to start the work and not to suffocate every idea with self-doubts.“

 

IF YOU GOT THE CHANCE TO GIVE YOUR 15 YEARS YOUNGER SELF AN ADVICE – WHAT WOULD YOU SAY?

“If you start out on your personal development sometime you try to slip in things that bother your current thoughts. That is very important for the learning effect, but also can go down the drain if you have to work on commissioned works. Probably I would advise myself to gain a more objective view on the tracks and more to empathize with my customer. In my opinion this is the factor with the most potential of development of young composers.”

 

HOW DO YOU MANAGE TO FIND THE RIGHT WORKFLOW? DO YOU HAVE ANY RITUALS OR METHODS THAT HELP YOU TO GET INTO THE SPIRIT OF A THEME?

“Rather not, but the requirements are very different so it can’t hurt to listen to tracks of the same genre.”

 

HOW CAN SAMPLE LIBRARIES SUPPORT YOU IN YOUR DAILY WORK? SURE, THEY ARE HELPFUL FOR TIME CRITICAL PROJECTS, BUT ARE THERE ANY OTHER BENEFITS?

“In general libraries enable me to make my musical vision audible. In this regard we have a leg-up on composers of the past who arranged their idea on the piano and just before the recording session they could first listen to the implementation through a bigger ensemble.”

 

HOW DO YOU RATE THE QUALITY OF SAMPLE LIBRARIES IN COMPARISON TO LIVE RECORDINGS?

“I think there is no general answer. It depends on the genre. Nowadays some instruments are well represented. Percussion libraries are on a very high level. You can record great mixing tracks that are hard to record with live drums as you can control the single signals of the rate of overdrive. But also the melody instruments get better and better on samples. Some legato instruments sound really realistic. In some genres a mix of libraries and live recordings is established as you can use both strengths of the two music worlds.”

 

WHAT DOES YOUR FIRST CONTACT WITH A NEW LIBRARY LOOK LIKE? WHAT IS IMPORTANT TO YOU AND WHAT IS NECESSARY FOR YOU WHILE TESTING THE NEW PRODUCT?

“Besides the sound aspect, the usability is really important. An inconvenient mapping can keep me from using it as the layering of several instruments is very annoying if you have to adjust to many parameters.”

 

HOW DO YOU JUDGE YOUR OWN COMPOSITION? WHICH FACTORS PLAY A ROLE?

“During a commissioned work the compliance of the customer’s briefing plays the biggest role. Thereby the creative frame is narrowly defined. But I am still in search of certain originality. I am only really content if I manage to surprise myself.”

 

IS IT POSSIBLE THAT YOU RECOGNIZE THAT YOU FOLLOW THE WRONG DIRECTION WHILE COMPOSING? HOW DO YOU REACT?

“Yes, it happens. When I notice that my composition doesn’t lead to the right result I start a new one. In the best case I can use parts of the arrangement as a starting point for a new idea. If I am in a real deadlock it is reasonable to start all over again.”

 

HOW DO YOU HANDLE CUSTOMER’S CRITIC IF HE/SHE HAS GOT ANOTHER VIEW ON THE RESULT AS YOU HAVE?

“I would say it is individual different. Some customers are open for contrary argumentation, when you fight for your idea. Often you have to bite the bullet and do some reworks. Sometimes you have to do some reworks although you think there is no optimization scope. That’s part of the business.”



Christian Hartung

Hope you enjoyed reading the interview. Stay tuned for some more interviews with our award-winning composers, get to know them and profit from their experience. We try our best to support you in all concerns.

See you soon, your Dynamedion-Team

Jerry Goldsmith Awards Nomination

These are the nominees of the Jerry Goldsmith Awards 2017 – and we are on board!

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Jeff Broadbent and Dynamedion are nominated in the category “Videogame” of the Jerry Goldsmith Awards 2017 for our contribution to the “Champions of Anteria” soundtrack.

On the 7th of July BSOSpirit presents annually its Jerry Goldsmith Awards  in Málaga, Spain. Its aim has always been to recognize the work of musicians in the audiovisual sector (film, television, advertising or other areas). Jerry Goldsmith Awards  are awarded in eight categories – feature film length, short film, videogame, television, documentary, advertising / promotion, free creation & song -, along with a ninth award for the best composer of each edition.

We are happy to announce that we are nominated in the category “Videogame” together with Jeff Broadband who composed the other half of the soundtrack. Take a look at this year’s nominees:

Nominees 2017

We had the great joy to work on the tactical RTS game with orchestra, choir, soloist recordings and music composition. Maybe you are curious to learn more about our work in “Champions of Anteria”? In this article we find out what the intention behind the soundtrack was and how our composers mastered the challenge. Oh and you can check out the “Champions of Anteria“ Demo Trailer as well here.

Do you want to become one of the nominees one day? Maybe we can give you a hand to realize this wonderful vision. Check out our services and tell us more about your project:

INJUSTICE 2

Injustice 2 with music composition and live orchestra recordings by Dynamedion.

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The developer behind the award-winning franchise Mortal Kombat, NetherRealm Studios together with publisher Warner Bros. Entertainment released the brand new fighting video game “INJUSTICE 2” with music composition and live orchestra recordings by Dynamedion. It’s a super-powered sequel to the hit game “Injustice: Gods Among Us” for PlayStation 4, Xbox One, Android and iOS and we are happy to show you our work for our  favorite DC characters.

The game features a massive selection of DC heroes and villains and allows players to personalize the iconic characters with unique and powerful gear earned throughout the game play. “INJUSTICE 2” delivers brand new characters, tons of exciting new modes and the look and fighting style that NetherRealm Studios is known for.

Together with Christopher Drake, Richard Carle and Dan Forden we had the great joy to write several tracks for the universe of “INJUSTICE 2”.

Read on if you are interested in some deeper insights into our work and enjoy reading the interview with our lead composer Tilman Sillescu to learn more precise details on how he wrote music for “INJUSTICE 2”.

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WHERE DID YOU GET THE INSPIRATION FOR COMPOSING THE INJUSTICE 2 TRACKS?

“Well, as a first inspiration I listened to the soundtrack of “Injustice: Gods Among Us”. Otherwise we had quite a lot freedom while composing the tracks. The music should sound like a typical “Superhero” music cue, but slightly darker. For every track we received screenshots and a detailed description. Additionally, I skyped with Rich Carle from NetherRealm quite a lot and we talked about the music and the different levels. That was very helpful of course.“

 

HOW DO THE DC CHARACTERS AND THE MUSIC FIT TOGETHER?

“For us it was very important that every DC character got its own musical signature.  We didn’t use musical motives or themes therefore – instead we created tonal signatures and assigned special instruments or sounds to the characters. For example weird guitar sounds and a fairground-like sound favor for the joker.“

 

WHAT WAS SPECIAL WHILE COMPOSING THE TRACKS?

“While composing the ingame music several things were important. The most important challenge was to achieve a gloomy superhero basic mood and a general pulse, which supports the game-play action but at the same time is not too dominant in the game. Our goal was that the music sounds filmic and thus we recorded the orchestral parts with a live orchestra.”

 

WHAT WAS RECORDED WITH A LIVE ORCHESTRA AND WHY?

“We recorded all orchestral parts of our ingame music live.  That was really important to us as the ingame music is being repeated in a game quite often and thus the music has to sound rich and lively.”

 

WHAT DID YOU LIKE MOST ABOUT THE PROJECT?

“To be honest, I love the general setting of Injustce 2. It is super cool, beautiful gloomy and macabre. On the other hand I really enjoyed working together with Rich Carle. He is a composer himself and we had a really good connection with each other. If everything fits then a complex project just flies off the shelves and all people involved have great fun.”

 

WHERE THERE ANY CHALLENGES TO MASTER?

“Composing music for the cutscenes was very smooth. I intuitively composed the music and it mostly fit directly. Writing ingame music was a bigger challenge as we had to find the right structure for the tracks. It is always important to find the right balance and a good construction of the tracks so they can run in a loop for a while without sounding annoying or to distract too much from the game.

So, not too furious and dominant motives, instead you have to be subtle. Nevertheless we talk about action music that should sound big and epic. It was not easy but I think we got it right 😉

 

ARE YOU SATISFIED WITH THE RESULT?

“I am, haha! No, seriously, I think we did a good job and I hope while listening to the soundtracks you can notice that we are real fans of Injustice.“



Tilman Sillescu

You can get hands on the Injustice 2 original video game tracks through digital stores priced at 9.49 USD.  Please click HERE to access and enjoy listening!

League of Legends Spring Split 2017

League of Legends Spring Split opening trailers 2017 with sound design, additional music and mixing by Dynamedion

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We had the pleasure to open the European League of Legends Spring Split 2017 season with sound design, additional music and mixing of the “They’re Back” trailer. Furthermore we worked on the opening trailer for the grand European League of Legends Championship Finals “G2 Esports vs. Unicorns of Love“.

League of Legends Championship Series (LCS) is the name of the European and North American E-Sport professional league in the multi online battle game League of Legends. It’s a game in which two teams – each consisting of five players – compete against each other. The season is divided into two sections: The Spring Split and the Summer Split. The results of the splits will serve as a qualification for the League of Legends World Championship.

The LCS is organized and financed by Riot Games – the developer of League of Legends – in collaboration with ESL (Electronic Sports League), a world-leading platform for E-Sports. It’s the highest level of competitive League of Legends play and a professional competition on a global scale.

Like the Champions League final for every football fan or the Superbowl for every American football lover, the annual League of Legends Championship Series crowns the future champion of the most seasoned Moba’s (Multi Online Battle Arena) under the eyes of countless enthusiasts.

The most important thing while working on trailer projects is that everything (dialogue, music and sound effects) has to sound homogeneous and loud while keeping the right dynamics and tension. Sound FX accents on specific visual key-elements arouse the attention and the music addresses the listener emotionally while leaving enough room for the voice-over and the great visuals. We think that both the visual story and our acoustic story became a perfect match and the result is a great E-Sports trailer.

We’re delighted to be part of this great E-Sports game spectacle and we hope you enjoy watching the two opening trailers!



2017 EU LCS Spring Split: They’re Back

EU LCS Spring 2017: Final G2 Esports vs. Unicorns of Love

Dynamedion Main Demo Reel

Listen to our latest main demo reel.

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Today we are showcasing a brand new Dynamedion demo reel with music written by our team of award winning composers. In the last 15 years we had the pleasure to work on a bunch of great projects of the videogame, TV and film industry which gave us the chance to unfurl our full creativity and to show the versatility of our music productions. Over six minutes with exceptional work examples come in a myriad of variations of styles we have created. We love what we do and we do our best to transfer this passion into every single project we work on.

Enjoy listening to our new demo reel and if you feel like to learn more about us, check out our services.

COMPOSER INTERVIEW WITH JOCHEN FLACH

In the next part of our composer interview series, our composer Jochen Flach reveals how he judges and reflects on his own composition among other things.

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It’s not always easy to handle customer criticism. Obviously you want to accomplish the client’s desire and to back his own project can be a balancing act sometimes. Today Jochen tells us his personal thoughts about some important facts of a composers business. Let’s see if he has got some helpful tips and tricks for you to support you in your own musical business.

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Jochen Flach

(Hitman Absolution, ANNO 2205, Risen 3)

“In the beginning it was exhausting and stressful to make the fourth or fifth rework of one track, but it’s merely a matter of time when you start to take the things more relaxed.”

 

  TO BE CREATIVE ON POINT IS NOT ALWAYS EASY. EVERYBODY KNOWS THE SITUATION WHEN YOU ARE SITTING IN FRONT OF A WHITE SHEET OF PAPER TRYING TO FIND THE RIGHT BEGINNING AND THE RIGHT IDEA. HAVE YOU EVER EXPERIENCED YOURSELF IN SUCH A SITUATION AND HOW DO YOU MANAGE TO FIND THE BEGINNING?

“I know this situation, sitting in front of a glaring blank page, waiting to be filled. I try to plunge into the right mood with the help of movies or images of the same genre. If nothing helps: I take a break and do some sports to clear my mind.”

 

IF YOU GOT THE CHANCE TO GIVE YOUR 15 YEARS YOUNGER SELF AN ADVICE – WHAT WOULD YOU SAY?

“Be tenacious, trust your strengths, go to more concerts and take care of your network.”

 

HOW DO YOU MANAGE TO FIND THE RIGHT WORKFLOW? DO YOU HAVE ANY RITUALS OR METHODS THAT HELP YOU TO GET INTO THE SPIRIT OF A THEME?

“Funnily enough that always works without any problems. I can plunge into a new world very well. I don’t have any methods or rituals.”

 

HOW CAN SAMPLE LIBRARIES SUPPORT YOU IN YOUR DAILY WORK? SURE, THEY ARE HELPFUL FOR TIME CRITICAL PROJECTS, BUT ARE THERE ANY OTHER BENEFITS?

“As I compose only on my PC, sample libraries are my main tool – so I can’t work without them. The work of many composers has changed as well as the customer’s claims. If a composition has been commissioned usually a composer can’t deliver scoresheets. The customer’s expectation is a great sounding mock-up. Therefore my work depends on realistic sounding and easy to handle sample libraries. Meanwhile there are phrase based libraries on the market which can support your working process and your idea generation.”

 

HOW DO YOU RATE THE QUALITY OF SAMPLE LIBRARIES IN COMPARISON TO LIVE RECORDINGS?

“That is always very different. As much as there are excellent sounding libraries on the market you can also find the opposite. A composer always tries to let his/her music sound as realistic as much as possible. The quality of a live recording is the aim of every sample production. Of course there are situations when a desired sound is not easy to record live. I mean for example epic, modern orchestra soundings which have been really in demand since Hans Zimmer. In this case live recordings are mixed with sample libraries to sound bigger and more epic.”

 

WHAT DOES YOUR FIRST CONTACT WITH A NEW LIBRARY LOOK LIKE? WHAT IS IMPORTANT TO YOU AND WHAT IS NECESSARY FOR YOU WHILE TESTING THE NEW PRODUCT?

“I definitely focus on the sound, but no less important is the usability of a library. You shouldn’t have to read a manual before you start to work with it. Of course the price plays a role, but for me that’s not too decisive, as long as it is not too excessive.”

 

HOW DO YOU JUDGE YOUR OWN COMPOSITION? WHICH FACTORS PLAY A ROLE?

“My compositions have to make the grade of my own expectations. And they have to be competitive in the media landscape. Equally I have to be clear on the musical aspiration. But this is always very subjective. The best way is to let your customer decide, but also the evaluation of and reflection upon the composition includes some important factors. Here are some questions I ponder: ‘Did I manage to create the intended emotions?’, ‘Is there enough variety in the composition?’, ‘Does the track fit into the main context?'”

 

IS IT POSSIBLE THAT YOU RECOGNIZE THAT YOU FOLLOW THE WRONG DIRECTION WHILE COMPOSING? HOW DO YOU REACT?

“Yes, this happens. I have learned to stop the what I am working on and save it in a special folder for a later use. And then I just start from scratch.”

 

HOW DO YOU HANDLE CUSTOMER’S CRITIC IF HE/SHE HAS GOT ANOTHER VIEW ON THE RESULT AS YOU HAVE?

“Meanwhile I can handle criticism very well although it is a process of development. In the beginning it was exhausting and stressful to make the fourth or fifth rework of one track, but it’s merely a matter of time when you start to take the things more relaxed. With years of experience you usually don’t have to do so many reworks as well. If you still have to edit your track again and again the reason is mostly a lack of communication. Find out the customer’s expectations.”



Jochen Flach

Hope you enjoyed reading the interview. Stay tuned for some more interviews with our award-winning composers, get to know them and profit from their experience. We try our best to support you in all concerns.

See you soon, your Dynamedion-Team

VIKINGS – WOLVES OF MIDGARD WITH GAME MUSIC BY DYNAMEDION

Like many others we are looking forward to the release of the upcoming Action RPG Vikings – Wolves of Midgard and want to show you some insights into our work beforehand.

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Renowned German publisher Kalypso Media together with game developer Games Farm announced their upcoming Action-RPG: Vikings – Wolves of Midgard with game music by Dynamedion.

From March 24th, 2017 players can look forward to the new action game that takes you to the Shores of Midgard, a world based upon the mythology and history of the Vikings, but with a fantasy twist. Our hero – either a ruthless shieldmaiden or a ferocious Viking warrior – has to fight against hordes of terrifying undead monstrosities. In addition you have to look after the reconstruction of the home village.

Composing several tracks for a brutal fantasy world has been a lot of fun and it was a new challenge for us at the same time. Why? Read on as our composer Matthias Wolf who wrote the soundtrack (togehter with Jochen FlachArmin HaasDominik MorgenrothNicolai Patricio and Alex Pfeffer) and the main theme reveals some insights:

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WHAT WAS SPECIAL WHILE COMPOSING GAME MUSIC FOR VIKINGS: WOLVES OF MIDGARD?

“It was important that the music reflects the rough and cold Nordic setting. It was not our aspiration to compose orchestral and exchangeable music, thus we created game music with typical Nordic instruments. The music of the game is rather dark and sparse. The only track that breaks out is the main theme. The requirement was to combine these Nordic styles with a catchy hook and orchestral elements. It’s a track that has a recognition value and it should be striking to the listeners. The in-game music has a very acoustic touch and subtly supports the player in his/her action.”

 

IS THERE ONE TRACK YOU ESPECIALLY LIKE?

“Well, actually all tracks are very appropriate in their own way. I think it would be interesting to tell a bit more about the production of the main theme as we put a lot of work into it:

For the main theme I wanted to include a raucous male choir that sings the hook line rather fervently – as a typical Viking choir. For this purpose, we have developed a Nordic phantasy language and wrote specific lyrics on the melody, which was sang by Roman Krotil (Lead Vocals) and me. So both of us sang a lot of different voices in different tonal colors and by overlaying these recorded tracks we could imitate a choir (which actually only consists of two persons). As there is a female main character in the game, we included the voice of our vocal artist Conny Kollet. Her powerful and ethnic voice gave a really nice boost to the final chorus.

In addition, we put a lot of emphasis on the originality and authenticity. To create an original main theme I’ve played and recorded some flutes, a viol, shakers and other percussive elements. A main theme is always a very special task, as it reflects an acoustic watermark for the whole game and it is trend-setting for all other tracks.”

 

WERE THERE ANY CHALLENGES TO MASTER?

“Yes, in the game there are different settings we had to compose music for but the central theme “Vikings” shouldn’t be disregarded at any time. One of the biggest difficulties was to musically distinguish these settings. We had to carefully consider how far we could implement this challenge in a compositional way. We solved this over the instrumentation by featuring specific, striking instruments which stand for the different setting. So the player can directly recognise by the instruments and the type of its deployment in which area or level he/she is located.”

 

ARE YOU SATISFIED WITH THE RESULT?

“Yes, the composers did a great job! Through the very special central theme – the soundtrack becomes versatile and multifarious. So it definitely pays off to listen to the tracks and dive into the world of Vikings.”



Matthias Wolf

Enjoy watching the trailer with music and vocals by Dynamedion: