Horst Schlämmer sucht das Glück – The Orchestral Recording

 

Project: Horst Schlämmer sucht das Glück (2016) – Movie

Client: Philipp Noll – Leonine Studios

We Did: Orchestral Production

 

From Script to Score: Bringing “Horst Schlämmer sucht das Glück” to Life and to the Movies

The return of Germany’s most iconic journalist required a soundscape that was as grand as his ambitions and as charming as his signature overbite. At Dynamedion, we are thrilled to announce our contribution to the highly anticipated film, Horst Schlämmer sucht das Glück.

 

A Symphony of Comedy and Heart

For this project, we had the pleasure of collaborating closely with the talented composer Philipp Noll. His score strikes the perfect balance between cinematic sweeping themes and the quirky, rhythmic energy required for a high-stakes comedy.

 

Recording with the Budapest Art Orchestra

When it comes to delivering a rich, emotive sound, we didn’t have to look far. We returned to our long-term partners at the Budapest Art Orchestra.

Having worked together on countless award-winning productions, the synergy between Dynamedion’s production team and the Budapest musicians is seamless. Their ability to translate Philipp Noll’s intricate arrangements into a breathing, vibrant performance is what makes this soundtrack truly special.

  • The Venue: Recorded in the historic, acoustically superb East Connection Studios.
  • The Sound: A full symphonic orchestra providing everything from soft tender moments to grand romantic gestures.
  • The Expertise: Dynamedion’s supervision, ensuring every note and sound is exactly in line with the composer’s visions.

 

Dynamedion: Your Partner in Orchestral Excellence

As specialists in orchestral music production, we pride ourselves on managing the entire pipeline, from the first MIDI mockup to the final mixed master. Whether it’s an epic AAA game or a character-driven feature film like Horst Schlämmer, our mission remains the same: delivering the soul of the story through music.

“Working with Philipp and the Budapest Art Orchestra again was a highlight for me and our team. Congratulations on creating a truly remarkable score. We are proud to have contributed to your vision.” – Chris Wirtz

 

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Heidi: Rescue of the Lynx – Recording the film score

 

Project: Heidi: Rescue of the Lynx

Client: Ute Engelhardt

We Did: Orchestral & Solo Production

 

Recording the Music for Heidi: The Legend of the Lynx

 

Music has always been an essential part of the Heidi films, closely connected to the Alpine setting and its musical traditions.

For Heidi: The Legend of the Lynx, this heritage played an important role in shaping the sound of the new score.

We worked closely with composer Ute Engelhardt during the recording process to capture a musical language that reflects both the cinematic scope of the film and the characteristic sound world associated with the Alps.

The score was recorded with a full symphonic orchestra, allowing the music to move naturally between intimate moments and broader orchestral passages.

Alongside the orchestra, several solo instruments were recorded to highlight musical themes that draw inspiration from Alpine musical traditions.

These elements give the score a distinctive character while connecting it to the long-standing musical identity that audiences associate with Heidi.

The recordings were realized in close collaboration with our partners at GENUIN classics, whose experience in classical music production helped capture the detail and balance of the orchestra and solo performances.

By combining symphonic writing with references to Alpine sound traditions, the music of Heidi: The Legend of the Lynx continues the musical heritage of the Heidi films while presenting it in a new cinematic context.

And we are proud to have helped Ute in achieving this great task.

 

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OPEN ORCHESTRA RECORDING SESSION – April 25th, 2026

Open Orchestra Recording Session

Orchestra_1

My dear composers,

your next opportunity awaits you to record with the grand Budapest Art Orchestra.

Experience the true magic of a symphonic orchestra.

When: April 25th, 2026

Where: Budapest, Hungary

How does it work?

You write the music. After that you can simply send over a mockup of your music and midi files.

We will take care of the rest. You will receive finished recording files that you can drag into your DAW and replace the samples with.

A finished mix is also possible. Just let us know.

 

Are you interested?

Contact me directly at: christian.wirtz@dynamedion.com

Orchestra recorded in Budapest during one of our open sessions. Mixed by Dynamedion.

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Creating the sound of Pagiona

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Project: Pioneers of Pagonia

Client: Envision Entertainment

We Did: Music Composition • Music Production  • Sound Design • Technical Sound Design

Envision Entertainment are, quite literally, Dynamedion’s oldest clients, and we have contributed to several of their projects over the last twenty plus years.
So naturally, when they asked us to work on their new city-building game Pioneers of Pagonia, we jumped to the opportunity – and we were particularly thrilled to be entrusted with all aspects of the game’s audio, from a little sound design for the first teaser trailer to the creation and integration of the full soundscape and original soundtrack.

Three years, 5,157 sound effects and 59:33 minutes of music later, we look back on a wonderful project.

Getting Started

The primary objective in developing the game’s sound and music was to find a sound palette that reinforces its core experience.
Pioneers of Pagonia is a relaxed, player-friendly game that avoids punitive mechanics and naturally adapts to each player’s pace and style. With that in mind, we focused on creating a gentle, calming, and rewarding sonic atmosphere that supports the game’s overall mood.

Bustle!

Of course, the defining element of the game is its „Wuselfaktor“ (the „bustle factor“), the liveliness and vibrancy of a growing community full of tiny people and animals running to and fro between lots of buildings producing tons of goods, lovingly animated so the player can closely follow the transportation and transformation of goods in real time, contributing to a lively and dynamic settlement—the “Wuselfaktor” (bustle factor).

To contribute tot hat, we devoted considerable attention to the sound design of the building animations. We aimed to craft detailed sounds that enrich the soundscape, maintain clarity even when triggered repeatedly, and avoid listener fatigue.

To bring the stars oft he show, Pagonia’s Pioneers, to life, we produced custom voice-over lines that match the game’s tone and emphasize its warm, welcoming atmosphere.

As a very special addition to the voice overs we created, we had the honor to record five influencers who generously lent their voices to our lovely in-game characters.

Not only were the recordings sessions a lot of fun, their remarkable performances are a genuine enrichment to the game.

The Tunes

A big contributor to any game’s tone is, of course, the music. Composed by veteran composer Alex Röder, the Pioneers of Pagonia soundtrack accompanies you through your adventures without ever intruding. And every now and then, when the moment is right, it takes center stage, accentuating the emotional and dramatic moments.

Same as the soundscape, the music for the endless game mode needed to feel positive and friendly to convey both the beauty of untouched nature and the various aspects of the stages of building.

For the campaign music, Alex crafted individual themes to lend character to the different factions and accentuate their differences.

Highlights

Lead Technical Sound Designer Philipp, when asked about his personal highlights of the project, had this to say:

“Creating sounds for the characters and enemy factions was really challenging and an extremely fun task. For some characters, defining their character through sound was as simple as a laugh – mischievous for the thief, or darker and rougher for the bandit. For others, it was more intricate: the Scav enemy faction, for example, got their own fantasy language – still somewhat human, but also coarse and a touch machine-like, to capture their defining trait, which is rapacious exploitation of natural resources. The same features reoccur in the Scavs’ sound design and music: metallic qualities, sounds of dirt and ore, and an overall industrial tone (well, as industrial as Pioneers of Pagonia can be).”

Thanks!

Working with the Team at Envision Entertainment was incredibly smooth and fun. They’ve been a wonderful partner who enabled and supported us to realize our shared vision for Pioneers of Pagonia’s sound and music. Thank you so much! We can’t wait to work with you again, be it later or sooner.

Pioneers of Pagonia: Full-Release trailer

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OPEN ORCHESTRA RECORDING SESSION – January 13th, 2026

Orchestra_1

My dear composers,

on January 13th, 2026, we are having another shared recording session with our trusted partners of the Budapest Art Orchestra.

Over the last 15 years we have enjoyed a working relationship, professional workflow and friendship with the whole team of dedicated musicians.

Many soundtracks have been brought to life with these wonderful musicians.

 

When: January 13th, 2026

Where: Budapest, Hungary

How does it work?

You write the music. After that you can simply send over a mockup of your music and midi files.

We will take care of the rest. You will receive finished recording files that you can drag into your DAW and replace the samples with.

A finished mix is also possible. Just let us know.

 

Are you interested?

Contact me directly at: christian.wirtz@dynamedion.com

Orchestra recorded in Budapest during one of our open sessions. Mixed by Dynamedion.

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Maxton Hall: Season 2 – Behind the Orchestral Production

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Project: Maxton Hall: Season 2

Client: UFA Fiction

We Did: Orchestral Production

Behind the music: Working with the composers on the recording of the orchestra for Maxton Hall Season 2

 

We’re thrilled to share our experience working on one of the most anticipated series of the year—Maxton Hall Season 2.

The composing team Victoria Hillestad and Julian Erhardt had the incredible opportunity to bring the emotional depth and dramatic tension of this beloved show to life through music.

 

The Recording Process

Recording an orchestral soundtrack is always a monumental undertaking, and Maxton Hall Season 2 was no exception. We worked with the wonderful Budapest Art Orchestra with whom we’ve established a short and very great routine.

One of the most rewarding aspects was collaborating closely with the show’s composers to ensure that each musical cue perfectly matched the on-screen action. From sweeping romantic themes to tense, suspenseful moments, every piece was crafted to elevate the storytelling.

 

Standout Musical Moments

Without giving away any spoilers, Season 2 features some truly memorable scenes that demanded equally powerful music. The main love theme became one of our favorite pieces to record—its emotional resonance perfectly captures the complexity of the central relationship.

 

The Technical Side

Modern film scoring requires a blend of traditional musicianship and cutting-edge technology. While we recorded live orchestra—nothing can replace the warmth and authenticity of real instruments—we also utilized advanced recording techniques and post-production tools to ensure the soundtrack would sound perfect across all viewing platforms, from cinema-quality systems to mobile devices.

 

A Labor of Love

Every member of our team poured their heart into this project. From the musicians who spent hours perfecting their performances to the engineers who captured every nuance, creating the Maxton Hall Season 2 soundtrack was truly a collaborative effort.

As viewers watch the new season, we hope they’ll feel the passion and dedication that went into every note. Music has the power to transform a good scene into an unforgettable one, and we’re honored to have played a part in bringing this story to life.

Congratulations to Victoria Hillestad and Julian Erhardt on the release of Maxton Hall Season 2.

We were honored to be involved in bringing their wonderful music for this show to life.

It is always fantastic working with a great orchestra and especially our trusted partners of the Budapest Art Orchestra.

 

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Monster Hunter: Wilds – Bringing the DIVA Songs to life & Explosions

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Project: Monster Hunter: Wilds

Client: Capcom

We Did: Vocal Production – Source Recordings

 

Recording the Diva Songs for Monster Hunter: Wilds

We’re excited to share a behind-the-scenes look at one magical aspect of Monster Hunter: Wilds— the vocal recording sessions for the game’s iconic diva songs.

The diva songs have become a beloved tradition in the Monster Hunter series, weaving emotional depth and cultural richness into the hunting experience. For Wilds, we knew we had to create something truly special that would resonate with both longtime fans and newcomers to the series.

Studio Sessions

The recording process was an incredible journey. Working with talented vocalists, we captured performances that blend power, beauty, and the untamed spirit of the wilderness that defines Wilds. Each take required careful attention to both technical precision and emotional authenticity.

Our sound engineers worked tirelessly to ensure every note captured the essence of the game’s new environments—from sweeping plains to mysterious ancient ruins. The result is a sonic landscape that we believe will enhance every moment of your hunting adventures.

A Labor of Love

These recording sessions reminded us why we do what we do. Hearing Anna bring these compositions to life, watching the music team’s vision become reality, and knowing that players al around the world will experience these songs — it’s what makes game development so rewarding.

 

 

Vocals by: Anna Serierse

Recording Engineer: Steffen Lütke

Recorded at Fattoria Musica, Osnabrück, Germany

Session Producer and recording manager: Christian Wirtz

 

Capturing the Roar: Recording Explosions for Monster Hunter: Wilds

 

Beyond the musical elements, we also had the thrilling opportunity to record explosive sound source recordings for Monster Hunter: Wilds. Our sound design team captured a variety of detonations and impacts to bring the game’s most intense moments to life. Each explosion was carefully recorded and processed to ensure it would convey the raw power and visceral impact that players expect when facing down massive monsters. These recordings add another layer of immersion to the hunting experience.

 

Lead Recordist, Project Manager & Sound Designer: Patrice Börding

Sound Designers & Recordists:  Wieland Müller, Fabio Coressel

Sound Designers: Benjamin Drumeaux, Axel Rohrbach, Michael Schwendler

Monster Hunter: Wilds – Release Trailer

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Dynamedion creates the Soundtrack for Anno 117: Pax Romana

Dynamedion creates the Soundtrack for Anno 117: Pax Romana

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Project: Anno 117: Pax Romana

Client: Ubisoft

We Did: Music Composition • Music Production  • Orchestra Recording

Dynamedion are proud to announce that we continue our long-standing collaboration with Ubisoft Mainz on the Anno series by composing and producing the official soundtrack for Anno 117: Pax Romana. Building on years of partnership and a shared musical vision, Dynamedion composers Matthias Wolf, Tilman SillescuAlex RöderArmin Haas and Henning Nugel crafted a score that brings the grandeur, ambition, and humanity of the Roman Empire to life through rich orchestral textures and expressive themes.

All music was composed and recorded by Dynamedion, featuring live orchestral sessions and solo performances that blend authentic ancient influences with cinematic storytelling. The result is a deeply immersive soundscape that captures both the power and the peace of the Pax Romana – a soundtrack that continues the proud musical legacy of the Anno series.

Anno 117: Pax Romana is out today – build your empire in Albion or Latium!

Anno 117 release trailer

Impressions from the recordings at OPERA Eiffel Art Studio in Budapest, Hungary

Creative Director Music & Lead Composer

Matthias Wolf

 

Composers

Tilman Sillescu

Alex Röder

Armin Haas

Henning Nugel

 

Orchestra

Budapest Art Orchestra

 

Conductor

Gyorgy Gulyas Nagy

 

Recording

East Connection Music Recording at OPERA Eiffel Art Studio in Budapest, Hungary

 

Digital Recordist

David Lukacs

 

Recording Engineer

Gabor Buczko

 

Contractor

Miklos Lukacs

 

Session Producer

David Christiansen

 

Orchestrator

David Christiansen

 

Orchestral Mixing Engineer

Chris Wirtz

 

Final Mixing Engineer

Matthias Wolf

 

Soloists

Henning Nugel

Anna Mkhitaryan

Chris Wirtz

Sandro Friedrich

Armin Haas

Matthias Wolf

Katharina Wirtz

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Baelin goes fishing – and Dynamedion brings the music

Baelin goes fishing – and Dynamedion brings the music

Composing the theme music for Viva La Dirt League’s Nice Day for Fishing

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Project: Nice Day for Fishing

Client: Fusion Play

We Did: Music Composition • Music Production

Sometimes it’s the side characters who deserve the greatest stories. Baelin, the laid-back fisherman from Viva La Dirt League‘s world of Azerim, is just an NPC – but that’s exactly what makes the fact that he now takes the leading role in his own video game so wonderfully absurd and amusing. Together with FusionPlay, Viva La Dirt League has created an 8-bit retro game that focuses on Baelin’s adventures: Nice Day for Fishing.

We are thrilled that Dynamedion composer Jochen Flach got to create the soundtrack for this charming pixel adventure. After all, what would a retro game be without the appropriate 8-bit music?

We spoke to our composer Jochen Flach about his work on this special project – and gained some exciting insights.

Question: Which sound elements were important to you in authentically capturing the “8-bit retro” character of the game without making it seem old-fashioned?

Jochen Flach: I think the very fact that we mixed 8-bit sound with a modern epic orchestra gives it a fresh feel. But “old-fashioned” is a difficult term to define. Since the visuals of the real scenes are based on the Middle Ages, I used appropriate harmonies and musical phrasing. Some people might find this “old-fashioned.”

Question: Could you give us some insight into how you approached the initial sketches for the soundtrack? Did you start with melodies, rhythms, or timbres?

Jochen Flach: I always start at the piano. That’s how it’s been in recent years. It’s a good place to develop melody and rhythm. Of course, I could have started directly with a synthesizer. With that, the sound aesthetics of a sound, the way you play the sound, can also influence the theme. But with Nice Day For Fishing, the theme was already established as a motif in the music of the Youtube videos by Viva La Dirt League. In that respect, the piano is really a wonderful instrument for developing or refining ideas.

Question: To what extent did you draw on classic retro soundtracks when composing – and where did you consciously incorporate modern influences?

Jochen Flach: To be honest, I was not really inspired by classic retro soundtracks when composing. I only drew inspiration from the sound aesthetics. I was inspired by the images and descriptions of the levels that were provided to me. The rest came about through trial and error.

Question: How close was the collaboration with FusionPlay and Viva La Dirt League – did you receive specific musical guidelines or did you have a lot of artistic freedom?

Jochen Flach: The motif for the main theme came from the VLDL web series. For the Maintheme composition and the soundtrack creation, it was a creative back-and-forth between us and FusionPlay. Sometimes it took a few rounds to find the right touch for a track. The developers had specific ideas about how the soundtrack should sound in the end. That helped a lot and I think we successfully developed the ideas and themes together.

The Nice Day for Fishing release trailer

Whether you’ve known Baelin for years or are going on your first fishing adventure with him, Nice Day for Fishing is a lovingly crafted retro game that charmingly combines nostalgia, humor, and fantasy. We are proud that our music has helped bring this special feeling to life, and we hope you enjoy playing the game as much as we enjoyed composing it.

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OPEN ORCHESTRA RECORDING SESSION – December 1st, 2025

Open Orchestra Recording Session

Orchestra_1

My dear composers,

on December 1st, 2025, we are having another shared recording session with our trusted partners of the Budapest Art Orchestra.

Over the last 15 years we have enjoyed a working relationship, professional workflow and friendship with the whole team of dedicated musicians.

Many soundtracks have been brought to life with these wonderful musicians.

 

When: December 1st, 2025

Where: Budapest, Hungary

How does it work?

You write the music. After that you can simply send over a mockup of your music and midi files.

We will take care of the rest. You will receive finished recording files that you can drag into your DAW and replace the samples with.

A finished mix is also possible. Just let us know.

 

Are you interested?

Contact me directly at: christian.wirtz@dynamedion.com

Orchestra recorded in Budapest during one of our open sessions. Mixed by Dynamedion.

Are you also interested in working together with Dynamedion? Check out our services and tell us more about your project!

 

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