The music of AFK Journey

Dynamedion creates the Soundtrack for the newest chapter of AFK Journey

Project: AFK Journey

Client: Lilith Games

We Did: Music Composition  • Orchestra Recording • Video Production

Composers: Benny Oschmann

Behind the Score: The Music of AFK Journey’s “Crown of Ashes”

Here at Dynamedion, we are always thrilled to help game developers bring their worlds to life through powerful, immersive audio. Today, we are incredibly excited to take you behind the scenes of our recent collaboration with the team behind AFK Journey for their spectacular new season, “Crown of Ashes.”

To capture the deep lore and stunning visuals of the game’s new environments, our veteran composer Benny Oschmann stepped up to the podium. With over 15 years of experience at Dynamedion crafting iconic soundtracks for titles like Company of Heroes 3, Hitman: Absolution, and Harry Potter: Magic Awakened, Benny was tasked with a unique creative challenge: composing three distinct tracks to represent the different districts of the majestic Savanah Royal City.


Music Rooted in Worldbuilding

What made this project so rewarding for our team was how closely the music was tied to AFK Journey’s rich worldbuilding. The development team provided us with incredibly detailed descriptions and gorgeous concept artwork, which served as the ultimate blueprint.

Instead of writing a single general theme, Benny’s mission was to give each district its own unique sonic fingerprint—matching the architecture, social atmosphere, and energy of the people who live there.


One City, Three Distinct Sonic Identities

To bring the diverse cultures of Savanah Royal City to life, Benny took a completely different stylistic approach for each of the three tracks:

The Central Plaza: Grandeur & Unity

To capture the massive scale and cultural weight of the city’s heart, we utilized a full 60-piece symphony orchestra. The main theme begins intimately with a solo trumpet before the orchestration gradually expands into a massive, sweeping crescendo. This musical growth perfectly mirrors the coming together of different cultures meeting in the plaza.

The Upper District: Elegance & Refinement

For the high society and aristocratic vibes of the Upper District, the music shifts away from a massive orchestra toward a refined, chamber-like sound. Centered around an elegant string quartet, this piece draws inspiration from European classical music and historical court dance forms to reflect the district’s prestige.

The Lower District: Folk & Everyday Life

To capture the vibrant, gritty energy of everyday medieval life in the Lower District, Benny pivoted to a light, folk-inspired direction. This track strips back the heavy orchestration to highlight historical acoustic instruments, bringing a rustic, lived-in warmth to the game’s streets.


From the Studio to Esperia

Bringing a score of this ambition to life requires world-class talent, so we took the production to the historic TomTom Studios Budapest. There, we recorded the sweeping orchestral arrangements with the magnificent Budapest Art Orchestra.

To ground the folk elements of the Lower District in absolute authenticity, we also collaborated with multi-instrumentalist Christian Wirtz, who tracked beautifully intricate layers of mandolin and lute. 

The result is a rich, dynamic soundtrack that we are incredibly proud of, and we can’t wait for players to experience it.


Orchestral Recordings: Budapest Art Orchestra

Orchestration: David Christiansen

Viola Da Gamba Recordings: TomTom Studios Budapest

Mandolin, Lute: Christian Wirtz

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The Soundtrack for Age of Empires IV: Yue Fei’s Legacy

Dynamedion creates the Soundtrack for Age of Empires IV: Yue Fei’s Legacy

Bildschirmfoto 2026-05-18 um 09.59.24

Project: Age of Empires IV: Yue Fei’s Legacy

Client: Relic, Worlds Edge

We Did: Music Composition • Music Production  • Orchestra Recording – Sound Design – Audio Integration

Composers: Nicolai Patricio, Christian Wirtz, Alexander Röder, Matthias Wolf

The Sound of Legend: Scoring Age of Empires IV: Yue Fei’s Legacy

History doesn’t just live in books; it lives in the thunder of drums and the haunting cry of a bamboo flute. We are thrilled to finally pull back the curtain on one of our fantastic projects: composing and implementing the full audio experience for the Age of Empires IV expansion, Yue Fei’s Legacy.

From the first sketch of a melody to the final mix, our team lived and breathed the Song & Jin Dynasty for months. Here’s a look behind the scenes at how we brought this legendary general’s story to life.

A Global Symphony

Yue Fei’s story required us to record historic instruments as well as an enormous symphonic orchestra. Just like the fans are used to hearing in Age of Empires 4.

  • The Power: We recorded a full symphony orchestra to provide the sweeping, cinematic foundation that Age of Empires fans expect.
  • The Soul: To ensure cultural authenticity, we collaborated with master instrumentalists in China and across the globe. The distinct timbre of the Guzheng, pipa, and bamboo flutes were recorded in highest quality in China and all around the world to serve as the emotional heart of the score.

Beyond the Notes: Implementation & Cinematics

We didn’t just hand over a folder of MP3s. Our team was embedded in the development process, handling the technical implementation to ensure the music reacts dynamically to your gameplay. Whether you’re peacefully building your economy or engaging in a desperate siege, the score shifts seamlessly with your strategy.

Furthermore, we took the reins on the sound design and music for all campaign cutscenes. We treated these as mini-feature films, layering foley, environmental ambience, and a custom score to make Yue Fei’s rise and sacrifice feel visceral and immediate.


“Our goal was to bridge the gap between historical reverence and modern gaming intensity. Every note played on a solo instrument in Shanghai had to feel right at home next to a brass section recorded in Europe.”

Age of Empires IV: Yue Fei’s Legacy is out now. Put on your best headphones—it’s time to lead.


AimSound Studios Shanghai, China

GuZheng: Wu Hao 吴昊

Recording engineer: Tang Jian 唐舰

Flutes: Veronika Vitazkova

Pipa: Christian Wirtz

Orchestral Recordings: Budapest Art Orchestra

Orchestration: David Christiansen

Postpro and mix: Christian Wirtz

Sound Design: Philippe Spankus, Severin Schwarz

Audio Integration: Philippe Spankus

Release Trailer

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The music of Age of Mythology: Retold

Dynamedion creates the Soundtrack for 3 campaigns of Age of Empires II: Definitive Edition

Client: Relic

Composers: Alexander Röder, Matthias Wolf, Henning Nugel, Christian Wirtz, Nicolai Patricio, Dominik Morgenroth

Sound Designers: Severin Schwarz, Vincenzo Bellanova, Fabio Coressel, Michael Prechtl, Manik Möllers

Oud, Mandolin, Bouzouki: Christian Wirtz

Orchestra Recording: Budapest Art Orchestra

Orchestration: David Christiansen

Orchestral Mix & Session Production: Christian Wirtz

Summoning the Gods: Behind the Soundtrack of Age of Mythology: Retold and the Obsidian Mirror Expansion

When you are tasked with scoring a world where gods walk the earth and monsters clash in the thousands, the music cannot afford to be quiet. It needs to feel ancient, terrifying, and endlessly divine.

We are incredibly proud to pull back the curtain on one of our biggest audio undertakings yet: crafting the definitive soundtrack for Age of Mythology: Retold, as well as the dark, sprawling soundscapes for the brand-new campaign expansion, Obsidian Mirror.

From re-imagining iconic themes to giving a brand-new voice to the rising Aztec pantheon, we’ve spent months shaping an audio experience fit for the gods.

Retold: Modernizing a Mythic Classic

The original Age of Mythology holds a sacred place in strategy gaming history, and its music is a core part of that nostalgia. Our first challenge with Age of Mythology: Retold was balancing deep reverence for the past with modern production standards.

We didn’t just up-sample the old tracks—we rebuilt the musical foundation of the game from the ground up.

  • Fully Symphonic Scope: We took the original motifs and exploded them into massive, fully symphonic arrangements. Every brass swell and choral chant was designed to make players feel the staggering scale of a Guardian rising or a God Power tearing across the map.
  • Distinct Regional Textures: Whether you’re building a settlement in the Norse snowfields, defending the sands of Egypt, or marching through classical Greece, we ensured each civilization’s sonic footprint felt distinct by utilizing rare, era-accurate regional acoustic instruments.

Stepping Into the Smoke: The Obsidian Mirror Campaign

If Retold was about honoring a classic, the Obsidian Mirror expansion gave us a completely blank, blood-soaked canvas. Centered entirely on the highly anticipated Aztec pantheon, this 12-mission campaign demanded a fundamentally different sonic identity.

The mechanics of the expansion revolve around Tonalli (harvesting life force), sacrifice, and illusion. To capture that tone, our score had to feel vastly different from the European and Mediterranean structures of the base game.

The Instruments of Mesoamerica

To bring the Aztec empire to life, we bypassed traditional orchestral strings and focused on building an organic, rhythmically driven soundscape. We leaned heavily into:

  • Pre-Columbian Woodwinds: Haunting clay flutes, ocarinas, and specialized death whistles to mirror the tactical “Fear and Illusion” mechanics deployed on the battlefield.
  • Thunderous Percussion: The driving force of the combat tracks relies on the deep, booming resonance of traditional huehuetl and teponaztli log drums.
  • The Sibling Rivalry: Musically, the soundtrack mirrors the central narrative clash between Quetzalcoatl and Tezcatlipoca. While Quetzalcoatl’s themes incorporate lighter, wind-based textures and soaring melodies, Tezcatlipoca’s motifs are dark, heavy, and jagged—shrouded in ambient low-end sound design to signify his domain of night and chaos.

Listen Close: The Sound of Cosmic Conflict

“When a player sacrifices a unit to gain favor, or when Tezcatlipoca steps through the Obsidian Mirror, the music has to communicate the terrifying gravity of that moment. We wanted the Aztec soundtrack to feel alive, raw, and fiercely distinct from anything else in the franchise.” — [Matthias Wolf, Lead Composer]

The gods have ascended, and the mirrors are smoking. Both the base game soundtrack of Age of Mythology: Retold and the intense new themes of Obsidian Mirror are out now. Pull up the game, crank up your speakers, and experience the power of the pantheons.

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The music of Age of Empires II: Definitive Edition

Dynamedion creates the Soundtrack for 3 campaigns of Age of Empires II: Definitive Edition

Client: Relic

Composers: Matthias Wolf, Alexander Röder, Henning Nugel, Christian Wirtz, Nicolai Patricio, Simon Wiebe, Armin Haas, Jochen Flach

Sound Designers: Severin Schwarz, Michael Prechtl, Fabio Corossel

Scoring History: Crafting the Music and Sound Design for Age of Empires II: Definitive Edition

There are few gaming franchises with a legacy as rich as Age of Empires. For decades, the clatter of swords, the ring of gathering resources, and the sweeping orchestral themes have defined the strategy genre.

That is why we are absolutely thrilled to share this wonderful project: we have officially designed the music and sound design for the cinematic campaign cutscenes across three epic expansions for Age of Empires II: Definitive Edition!

From the dusty battlefields of ancient Greece to the dense rainforests of South America, our mission was to create an immersive audio landscape that honors history while maximizing emotional impact.

Bringing historical warfare to life through immersive audio. Quelle: Age of Empires

A Journey Across Eras and Continents

Scoring a game like Age of Empires II isn’t just about making things sound “epic.” It requires deep historical research, unique instrumentation, and a careful balance between authentic traditional textures and modern cinematic power.

Here is a look at the incredible worlds we had the privilege to bring to life through sound:

1. Chronicles: Alexander the Great (2025)

  • The Civilizations: Macedonians, Thracians, Puru
  • The Sonic Approach: For this massive step backward into classical antiquity, we stepped away from traditional medieval tones. We blended ancient Mediterranean modalities with thunderous, driving percussion. For the Puru, we integrated rich, resonant ancient Indian textures to emphasize the clash of vastly different superpowers.

2. Three Kingdoms (2025)

  • The Civilizations: Shu, Wei, Wu, Jurchens, Khitans
  • The Sonic Approach: This expansion demanded immense emotional nuance. To score the legendary drama and political intrigue of early China, we utilized traditional solo string and wind instrumentation, contrasted against heavy, metallic sound design for the brutal sieges and cavalry charges of the Northern Jurchen and Khitan tribes.

3. The Last Chieftains (2026)

  • The Civilizations: Mapuche, Muisca, Tupi
  • The Sonic Approach: Our most recent project took us to the heart of South America. This soundtrack relied heavily on organic textures, utilizing indigenous woodwinds, deep skin drums, and environmental soundscapes. The sound design focuses on the dense, untamed terrain, weaponizing the sounds of nature alongside specialized war cries and acoustic weaponry.

Balancing Blade and Bow: The Sound Design Process

Every arrow zip, trebuchet launch, and armor clink in a campaign cutscene has to tell a story. In our studio, we approached the sound design by focusing on tactile realism.

When a commander speaks to their troops, the ambient world matters. We crafted bespoke atmospheric backgrounds for each campaign—whether it was the humid, insect-laden air of the Amazon basin or the echoing mountain passes of Macedonia. By layering authentic, foley-recorded armor rustles and weapon impacts, we ensured that the stakes felt incredibly high before the player even took control of their units.

“Working on a legendary franchise like Age of Empires is a dream come true, but it’s also a massive responsibility. The fans know these worlds intimately. Every instrument we chose and every sword clash we mixed was designed to respect the history while blowing the audience away.” — [Matthias Wolf, Lead Composer]

Experience the Campaigns Now

We want to extend a massive thank you to the developers and the incredible audio teams who trusted us with their vision.

All three expansions are now live. Fire up your game, jump into the new campaigns, and put on your favorite pair of headphones. We can’t wait for you to hear the world we’ve built.

Have a project that needs a distinct sonic identity? From cinematic scores to bespoke sound design, let’s talk about how we can bring your world to life. [Contact us today].

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Red Bull Wololo – Live at the Royal Albert Hall – London

 

RED BULL WOLOLO: LONDINIUM – ARRANGING THE EPIC SOUNDTRACK FOR A 63-PIECE ORCHESTRA

We are incredibly proud to have provided the orchestra arrangements for the original soundtracks performed live at Red Bull Wololo: Londinium, the monumental Age of Empires tournament!

Recently, the sold-out Royal Albert Hall in London set the stage for one of the most spectacular esports events in RTS history: Red Bull Wololo: Londinium.

Gathering the world’s top players for epic clashes in Age of Empires II: Definitive Edition and Age of Empires IV, the tournament was an unforgettable celebration of strategy, history, and community. But an event of this grand scale required an equally grand sound. That’s where our team came in.

To elevate the atmosphere of the grand finals, Dynamedion was tasked with creating the orchestra arrangements for the original Age of Empires soundtracks. We translated the beloved scores of the games into full symphonic works specifically tailored to be performed live by the London Contemporary Orchestra and additional soloists including the famous organ located in the Royal Albert Hall. 

Hearing the iconic, legendary themes fill the historic venue, perfectly accompanying the on-screen castle sieges and the roaring cheers of the crowd, was a truly breathtaking experience. Writing for such a large ensemble meant we could fully utilize the sweeping brass and thundering percussion that the Age of Empires universe is known for, bringing a cinematic weight to the live esports broadcast.

BEHIND THE SCENES

Adapting beloved game music for a massive live ensemble presents its own unique set of creative challenges and thrilling moments.

Christian Wirtz: “It was an exciting experience creating these arrangements. Our work was in close collaboration with the wonderful team at WeAreCollider. Ensuring every step was taken to ensure a flawless preparation leading up to the rehearsals and of course the big live performance. The orchestra setup was specifically chosen to fit the diverse instrument settings across all Age of Empires titles. We arranged music from Age of Empires 1,2 and 4. As well as a Wololo campaign track and even a RedBull commercial. All within a short period of time. I am very proud of our incredible team. And it was a special gift for me to be able to arrange music for the grand organ in the Royal Albert Hall in London.“

It is always an honor to bridge the gap between competitive gaming and traditional orchestral music. Congratulations to all the competitors, including the incredible champions of the night, and a huge thank you to Red Bull and the event organizers for letting Dynamedion be a part of this historic event!

 

Arrangements by: Christian Wirtz, Alexander Röder, Matthias Wolf

Orchestration: David Christiansen

Pro Tools Live Preparation: Christian Wirtz



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Horst Schlämmer sucht das Glück – The Orchestral Recording

 

Project: Horst Schlämmer sucht das Glück (2016) – Movie

Client: Philipp Noll – Leonine Studios

We Did: Orchestral Production

 

From Script to Score: Bringing “Horst Schlämmer sucht das Glück” to Life and to the Movies

The return of Germany’s most iconic journalist required a soundscape that was as grand as his ambitions and as charming as his signature overbite. At Dynamedion, we are thrilled to announce our contribution to the highly anticipated film, Horst Schlämmer sucht das Glück.

 

A Symphony of Comedy and Heart

For this project, we had the pleasure of collaborating closely with the talented composer Philipp Noll. His score strikes the perfect balance between cinematic sweeping themes and the quirky, rhythmic energy required for a high-stakes comedy.

 

Recording with the Budapest Art Orchestra

When it comes to delivering a rich, emotive sound, we didn’t have to look far. We returned to our long-term partners at the Budapest Art Orchestra.

Having worked together on countless award-winning productions, the synergy between Dynamedion’s production team and the Budapest musicians is seamless. Their ability to translate Philipp Noll’s intricate arrangements into a breathing, vibrant performance is what makes this soundtrack truly special.

  • The Venue: Recorded in the historic, acoustically superb East Connection Studios.
  • The Sound: A full symphonic orchestra providing everything from soft tender moments to grand romantic gestures.
  • The Expertise: Dynamedion’s supervision, ensuring every note and sound is exactly in line with the composer’s visions.

 

Dynamedion: Your Partner in Orchestral Excellence

As specialists in orchestral music production, we pride ourselves on managing the entire pipeline, from the first MIDI mockup to the final mixed master. Whether it’s an epic AAA game or a character-driven feature film like Horst Schlämmer, our mission remains the same: delivering the soul of the story through music.

“Working with Philipp and the Budapest Art Orchestra again was a highlight for me and our team. Congratulations on creating a truly remarkable score. We are proud to have contributed to your vision.” – Chris Wirtz

 

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Heidi: Rescue of the Lynx – Recording the film score

 

Project: Heidi: Rescue of the Lynx

Client: Ute Engelhardt

We Did: Orchestral & Solo Production

 

Recording the Music for Heidi: The Legend of the Lynx

 

Music has always been an essential part of the Heidi films, closely connected to the Alpine setting and its musical traditions.

For Heidi: The Legend of the Lynx, this heritage played an important role in shaping the sound of the new score.

We worked closely with composer Ute Engelhardt during the recording process to capture a musical language that reflects both the cinematic scope of the film and the characteristic sound world associated with the Alps.

The score was recorded with a full symphonic orchestra, allowing the music to move naturally between intimate moments and broader orchestral passages.

Alongside the orchestra, several solo instruments were recorded to highlight musical themes that draw inspiration from Alpine musical traditions.

These elements give the score a distinctive character while connecting it to the long-standing musical identity that audiences associate with Heidi.

The recordings were realized in close collaboration with our partners at GENUIN classics, whose experience in classical music production helped capture the detail and balance of the orchestra and solo performances.

By combining symphonic writing with references to Alpine sound traditions, the music of Heidi: The Legend of the Lynx continues the musical heritage of the Heidi films while presenting it in a new cinematic context.

And we are proud to have helped Ute in achieving this great task.

 

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OPEN ORCHESTRA RECORDING SESSION – April 25th, 2026

Open Orchestra Recording Session

Orchestra_1

My dear composers,

your next opportunity awaits you to record with the grand Budapest Art Orchestra.

Experience the true magic of a symphonic orchestra.

When: April 25th, 2026

Where: Budapest, Hungary

How does it work?

You write the music. After that you can simply send over a mockup of your music and midi files.

We will take care of the rest. You will receive finished recording files that you can drag into your DAW and replace the samples with.

A finished mix is also possible. Just let us know.

 

Are you interested?

Contact me directly at: christian.wirtz@dynamedion.com

Orchestra recorded in Budapest during one of our open sessions. Mixed by Dynamedion.

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OPEN ORCHESTRA RECORDING SESSION – January 13th, 2026

Orchestra_1

My dear composers,

on January 13th, 2026, we are having another shared recording session with our trusted partners of the Budapest Art Orchestra.

Over the last 15 years we have enjoyed a working relationship, professional workflow and friendship with the whole team of dedicated musicians.

Many soundtracks have been brought to life with these wonderful musicians.

 

When: January 13th, 2026

Where: Budapest, Hungary

How does it work?

You write the music. After that you can simply send over a mockup of your music and midi files.

We will take care of the rest. You will receive finished recording files that you can drag into your DAW and replace the samples with.

A finished mix is also possible. Just let us know.

 

Are you interested?

Contact me directly at: christian.wirtz@dynamedion.com

Orchestra recorded in Budapest during one of our open sessions. Mixed by Dynamedion.

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Maxton Hall: Season 2 – Behind the Orchestral Production

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Project: Maxton Hall: Season 2

Client: UFA Fiction

We Did: Orchestral Production

Behind the music: Working with the composers on the recording of the orchestra for Maxton Hall Season 2

 

We’re thrilled to share our experience working on one of the most anticipated series of the year—Maxton Hall Season 2.

The composing team Victoria Hillestad and Julian Erhardt had the incredible opportunity to bring the emotional depth and dramatic tension of this beloved show to life through music.

 

The Recording Process

Recording an orchestral soundtrack is always a monumental undertaking, and Maxton Hall Season 2 was no exception. We worked with the wonderful Budapest Art Orchestra with whom we’ve established a short and very great routine.

One of the most rewarding aspects was collaborating closely with the show’s composers to ensure that each musical cue perfectly matched the on-screen action. From sweeping romantic themes to tense, suspenseful moments, every piece was crafted to elevate the storytelling.

 

Standout Musical Moments

Without giving away any spoilers, Season 2 features some truly memorable scenes that demanded equally powerful music. The main love theme became one of our favorite pieces to record—its emotional resonance perfectly captures the complexity of the central relationship.

 

The Technical Side

Modern film scoring requires a blend of traditional musicianship and cutting-edge technology. While we recorded live orchestra—nothing can replace the warmth and authenticity of real instruments—we also utilized advanced recording techniques and post-production tools to ensure the soundtrack would sound perfect across all viewing platforms, from cinema-quality systems to mobile devices.

 

A Labor of Love

Every member of our team poured their heart into this project. From the musicians who spent hours perfecting their performances to the engineers who captured every nuance, creating the Maxton Hall Season 2 soundtrack was truly a collaborative effort.

As viewers watch the new season, we hope they’ll feel the passion and dedication that went into every note. Music has the power to transform a good scene into an unforgettable one, and we’re honored to have played a part in bringing this story to life.

Congratulations to Victoria Hillestad and Julian Erhardt on the release of Maxton Hall Season 2.

We were honored to be involved in bringing their wonderful music for this show to life.

It is always fantastic working with a great orchestra and especially our trusted partners of the Budapest Art Orchestra.

 

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