Injustice 2 with music composition and live orchestra recordings by Dynamedion.
The developer behind the award-winning franchise Mortal Kombat, NetherRealm Studios together with publisher Warner Bros. Entertainment released the brand new fighting video game “INJUSTICE 2” with music composition and live orchestra recordings by Dynamedion. It’s a super-powered sequel to the hit game “Injustice: Gods Among Us” for PlayStation 4, Xbox One, Android and iOS and we are happy to show you our work for our favorite DC characters.
The game features a massive selection of DC heroes and villains and allows players to personalize the iconic characters with unique and powerful gear earned throughout the game play. “INJUSTICE 2” delivers brand new characters, tons of exciting new modes and the look and fighting style that NetherRealm Studios is known for.
Read on if you are interested in some deeper insights into our work and enjoy reading the interview with our lead composer Tilman Sillescu to learn more precise details on how he wrote music for “INJUSTICE 2”.
WHERE DID YOU GET THE INSPIRATION FOR COMPOSING THE INJUSTICE 2 TRACKS?
“Well, as a first inspiration I listened to the soundtrack of “Injustice: Gods Among Us”. Otherwise we had quite a lot freedom while composing the tracks. The music should sound like a typical “Superhero” music cue, but slightly darker. For every track we received screenshots and a detailed description. Additionally, I skyped with Rich Carle from NetherRealm quite a lot and we talked about the music and the different levels. That was very helpful of course.“
HOW DO THE DC CHARACTERS AND THE MUSIC FIT TOGETHER?
“For us it was very important that every DC character got its own musical signature. We didn’t use musical motives or themes therefore – instead we created tonal signatures and assigned special instruments or sounds to the characters. For example weird guitar sounds and a fairground-like sound favor for the joker.“
WHAT WAS SPECIAL WHILE COMPOSING THE TRACKS?
“While composing the ingame music several things were important. The most important challenge was to achieve a gloomy superhero basic mood and a general pulse, which supports the game-play action but at the same time is not too dominant in the game. Our goal was that the music sounds filmic and thus we recorded the orchestral parts with a live orchestra.”
WHAT WAS RECORDED WITH A LIVE ORCHESTRA AND WHY?
“We recorded all orchestral parts of our ingame music live. That was really important to us as the ingame music is being repeated in a game quite often and thus the music has to sound rich and lively.”
WHAT DID YOU LIKE MOST ABOUT THE PROJECT?
“To be honest, I love the general setting of Injustce 2. It is super cool, beautiful gloomy and macabre. On the other hand I really enjoyed working together with Rich Carle. He is a composer himself and we had a really good connection with each other. If everything fits then a complex project just flies off the shelves and all people involved have great fun.”
WHERE THERE ANY CHALLENGES TO MASTER?
“Composing music for the cutscenes was very smooth. I intuitively composed the music and it mostly fit directly. Writing ingame music was a bigger challenge as we had to find the right structure for the tracks. It is always important to find the right balance and a good construction of the tracks so they can run in a loop for a while without sounding annoying or to distract too much from the game.
So, not too furious and dominant motives, instead you have to be subtle. Nevertheless we talk about action music that should sound big and epic. It was not easy but I think we got it right 😉”
ARE YOU SATISFIED WITH THE RESULT?
“I am, haha! No, seriously, I think we did a good job and I hope while listening to the soundtracks you can notice that we are real fans of Injustice.“
You can get hands on the Injustice 2 original video game tracks through digital stores priced at 9.49 USD. Please click HERE to access and enjoy listening!