VIKINGS – WOLVES OF MIDGARD WITH GAME MUSIC BY DYNAMEDION

Like many others we are looking forward to the release of the upcoming Action RPG Vikings – Wolves of Midgard and want to show you some insights into our work beforehand.

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Renowned German publisher Kalypso Media together with game developer Games Farm announced their upcoming Action-RPG: Vikings – Wolves of Midgard with game music by Dynamedion.

From March 24th, 2017 players can look forward to the new action game that takes you to the Shores of Midgard, a world based upon the mythology and history of the Vikings, but with a fantasy twist. Our hero – either a ruthless shieldmaiden or a ferocious Viking warrior – has to fight against hordes of terrifying undead monstrosities. In addition you have to look after the reconstruction of the home village.

Composing several tracks for a brutal fantasy world has been a lot of fun and it was a new challenge for us at the same time. Why? Read on as our composer Matthias Wolf who wrote the soundtrack (togehter with Jochen FlachArmin HaasDominik MorgenrothNicolai Patricio and Alex Pfeffer) and the main theme reveals some insights:

WHAT WAS SPECIAL WHILE COMPOSING GAME MUSIC FOR VIKINGS: WOLVES OF MIDGARD?

“It was important that the music reflects the rough and cold Nordic setting. It was not our aspiration to compose orchestral and exchangeable music, thus we created game music with typical Nordic instruments. The music of the game is rather dark and sparse. The only track that breaks out is the main theme. The requirement was to combine these Nordic styles with a catchy hook and orchestral elements. It’s a track that has a recognition value and it should be striking to the listeners. The in-game music has a very acoustic touch and subtly supports the player in his/her action.”

 

IS THERE ONE TRACK YOU ESPECIALLY LIKE?

“Well, actually all tracks are very appropriate in their own way. I think it would be interesting to tell a bit more about the production of the main theme as we put a lot of work into it:

For the main theme I wanted to include a raucous male choir that sings the hook line rather fervently – as a typical Viking choir. For this purpose, we have developed a Nordic phantasy language and wrote specific lyrics on the melody, which was sang by Roman Krotil (Lead Vocals) and me. So both of us sang a lot of different voices in different tonal colors and by overlaying these recorded tracks we could imitate a choir (which actually only consists of two persons). As there is a female main character in the game, we included the voice of our vocal artist Conny Kollet. Her powerful and ethnic voice gave a really nice boost to the final chorus.

In addition, we put a lot of emphasis on the originality and authenticity. To create an original main theme I’ve played and recorded some flutes, a viol, shakers and other percussive elements. A main theme is always a very special task, as it reflects an acoustic watermark for the whole game and it is trend-setting for all other tracks.”

 

WERE THERE ANY CHALLENGES TO MASTER?

“Yes, in the game there are different settings we had to compose music for but the central theme “Vikings” shouldn’t be disregarded at any time. One of the biggest difficulties was to musically distinguish these settings. We had to carefully consider how far we could implement this challenge in a compositional way. We solved this over the instrumentation by featuring specific, striking instruments which stand for the different setting. So the player can directly recognise by the instruments and the type of its deployment in which area or level he/she is located.”

 

ARE YOU SATISFIED WITH THE RESULT?

“Yes, the composers did a great job! Through the very special central theme – the soundtrack becomes versatile and multifarious. So it definitely pays off to listen to the tracks and dive into the world of Vikings.”



Matthias Wolf

Enjoy watching the trailer with music and vocals by Dynamedion:

COMPOSER INTERVIEW WITH HENNING NUGEL

Allow us to introduce you to our composer Henning Nugel. He has a sweet spot for the sample libraries on the market and reveals how he works with them in his daily composer business.

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Sample Libraries can be a big help especially for time critical projects. There are a lot of great libraries on the market, but not every library speeds up your workflow. Maybe you can imagine yourself in a similar situation as Henning. Read the personal interview with Henning and learn more about his daily work.

Henning Nugel

(The Settlers, Sacred 3, Risen 3: Titan Lords)

“Under a rough deadline I am really happy about every library that can be played with ease and furthermore sounds brilliant and by that saves me precious time. ”

 

  TO BE CREATIVE ON POINT IS NOT ALWAYS EASY. EVERYBODY KNOWS THE SITUATION WHEN YOU ARE SITTING IN FRONT OF A WHITE SHEET OF PAPER TRYING TO FIND THE RIGHT BEGINNING AND THE RIGHT IDEA. HAVE YOU EVER EXPERIENCED YOURSELF IN SUCH A SITUATION AND HOW DO YOU MANAGE TO FIND THE BEGINNING?

“I think everybody knows such days when you have to work to get your own creative juices into motion. In such cases it is helpful to be inspired by virtual instruments / sample libraries. Sometimes a patch can be enough to trigger a new idea, which I can refine and work on.”

 

HOW DO YOU MANAGE TO FIND THE RIGHT WORKFLOW? DO YOU HAVE ANY RITUALS OR METHODS THAT HELP YOU TO GET INTO THE SPIRIT OF A THEME?

“The project information and spotting files I receive from customers are usually sufficient to get some general ideas for the project and to define my musical journey. I arrange the combination of instruments that I would like to use for the whole project or individual tracks. All the real instruments and microphones are placed in a semicircle behind me and on my work rig I additionally load the respective sample libraries into my template. At that moment I mostly have a musical idea in mind that I record and elaborate on.”

 

HOW CAN SAMPLE LIBRARIES SUPPORT YOU IN YOUR DAILY WORK? SURE, THEY ARE HELPFUL FOR TIME CRITICAL PROJECTS, BUT ARE THERE ANY OTHER BENEFITS?

“Besides the time saving the cost factor is not to be underestimated. With the help of current sample libraries you can simulate the sound of a real orchestra quite realistically. Today’s sample libraries are recorded in superb sounding and often very popular studios and concert halls. So you save the costs for a good orchestra and also the costs for the location rent and technicians. Even if the music will be finally recorded with a real orchestra or solo musicians an already great sounding sample library mockup will give the customer a detailed preview of the music which usually helps a lot.”

 

HOW DO YOU RATE THE QUALITY OF SAMPLE LIBRARIES IN COMPARISON TO LIVE RECORDINGS?

“The current sample libraries are generally well recorded and programmed. For a layman the results that you as a composer can achieve in the box are often difficult to distinguish from an actual live recording. Nevertheless the human aspect and the feeling that real musicians breathe into the music are missing sometimes. Working only with sample libraries can make a composition sound cold, artificial and sterile. If there is time I always try to record one or two live instruments to warm up the whole thing. A real orchestra recording with a good orchestra is obviously the best choice, but it’s also a budget matter.”

 

WHAT DOES YOUR FIRST CONTACT WITH A NEW LIBRARY LOOK LIKE? WHAT IS IMPORTANT TO YOU AND WHAT IS NECESSARY FOR YOU WHILE TESTING THE NEW PRODUCT?

“I am equipped with the most of the regular orchestra libraries. So I often search for libraries which inspire me soundwise and with which I can achieve my aims quickly. If a library requires me to program for hours and hours to compose a realistic and clear sounding line I directly rule it out. Under a rough deadline I am really happy about every library that can be played with ease and furthermore sounds brilliant and by that saves me precious time.”

 

HOW DO YOU JUDGE YOUR OWN COMPOSITION? WHICH FACTORS PLAY A ROLE?

“In general the customers judge the composition. I always aim to get as close as possible to their vision and in the best case to exceed their expectations.”

 

IS IT POSSIBLE THAT YOU RECOGNIZE THAT YOU FOLLOW THE WRONG DIRECTION WHILE COMPOSING? HOW DO YOU REACT?

“This does not happen very often, but in such cases I radically delete everything and just start over again”

 

HOW DO YOU HANDLE CUSTOMER’S CRITIC IF HE/SHE HAS GOT ANOTHER VIEW ON THE RESULT AS YOU HAVE?

“The customer is king and knows what is best for the project. Sometimes misunderstandings occur or the composition is too ambitioned and misses the mark. If nothing was right I compose a new track from scratch. But usually I am on the right track and I only have to adjust certain passages. This includes technical changes like formats and sound improvements, but also deleting or adding musical parts. But as of now we of the Dynamedion team have always satisfied our customers.”

Henning Nugel

Hope you enjoyed reading the interview. Stay tuned for some more interviews with our award-winning composers, get to know them and profit from their experience. We try our best to support you in all concerns.

See you soon, your Dynamedion-Team

HITMAN – LANDSLIDE

Dynamedion worked on the third bonus mission with our favorite agent 47.

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The creators of HITMAN (SQUARE ENIX / IO INTERACTIVE) released their third bonus mission titled „Landslide“ with additional music composition, music production, lyric writing and vocal recordings by Dynamedion.

After our last blog post highlighting our work for the Bangkok episode (click here to learn more), the “Landslide” Bonus episode takes us back to Sapienza (Italia).

The three songs performed by virtual band “The Class” in the Bangkok episode (“Are We Stars”“Shine A Light”“Gun Show”) were written by our Senior Sound Designer and Project Manager Felix Diekhake and produced by Christian Hartung.

For “Landslide”, Felix had the pleasure to compose three songs together with Dynamedion’s lead composer Tilman Sillescu, who also accounts for the music production and vocal recordings. It is always exciting to plunge into new cultures and compose country-specific tracks to see them come to life.

“Landslide” takes you back to Sapienza where locals have gathered for the Festival del Paese. Your target is Marco Abbiati, a wealthy businessman-turned-politician who is returning to his hometown to run for mayor. Now it’s time to choose: whether to use brute force or orchestrate a genuine masterpiece of assassination to checkmate your subject.

The early evening event in the piazza is attended by an Italian band. Conny Kollet lends her beautiful voice to the band’s lead singer as you can hear in the video below. Now, Felix and Conny give us some deep insights into our work:

“As avid readers of our website know, we did a lot of custom tracks for HITMAN, among them tracks for “THE CLASS” (Bangkok episode), Moroccan HipHop and Pop for the Marrakesh episode (plus a bit of Swedish baroque), house music for a fashion show in Paris and uplifting J-Pop to jump around to on a dance pad in a mountaintop hospital on Hokkaido.

Some of the first music we ever did for HITMAN however is only just now being released: three Italian pop tracks written by Tilman Sillescu and yours truly featuring vocals by the wonderful Conny Kollet will provide the musical entertainment at the Sapienza Festival del Paese in the “Landslide” bonus episode – so now we know why they asked us to arrange the tracks to sound like a live band with keyboard drum track 🙂

Writing these tracks was huge fun. We listened to a lot of 70s and 80s Italian music to get in the mood: Adriano Celentano, Patty Pravo, Biagio Antonacci etc.… lots of beautiful melodies that stick in my head to this day.

What I enjoyed most was that the assignment allowed us to be totally unabashed about becoming a *ahum* little corny here and there – or rather, to pull out all the stops on kitsch.
I sketched out rough versions of the tracks that were already laden with every wonderful pop cliché I could think of, then I handed them over to Tilman to improve the song writing and arrangement and do the final production – and he went and sprinkled on even more cliché beauty. The 1980s have left more of an impression on us than I thought, it seems… we alternated between ‘Man, this is beautiful’ and falling over laughing.

Once we had the tracks and lyrics down we brought in Conny, who is both a trained classical singer (as evidenced in a huge number of game soundtracks from Dynamedion) and a skilled live artist in her own right. She really channeled her inner Diva on these tracks and she interpreted them with tremendous energy and impeccable feeling. I absolutely love the final result and I can’t wait to walk through sunny Sapienza with our tracks blasting over the PA. 

By the way: two other Italian tracks we wrote, featuring the great Salvino, were already used in the original Sapienza episode – if you’ve missed out on assassinating people to the sound of 80s Italian pop so far, be sure to check it out.”

Felix Diekhake

“I really enjoyed working on these songs and it was great to sing Italian again. Felix and Tilman did a great groundwork, so the cooperation with the two of them was funny and constructive. Although the songs are a little bit cheesy, I really love to listen to them again and again.”


Conny Kollet

Enjoy watching the Reveal Trailer of the latest bonus mission “Landslide” with vocals by Conny Kollet:

MAPLESTORY WITH ORCHESTRA RECORDINGS BY DYNAMEDION

Enter a colorful game world and celebrate MapleStory’s 5000th day’s anniversary with us.

완료MapleStory Symphony in Budapest 앨범 커버

South-Korean developer and publisher NEXON released a row of amazingly inspiring videos of the orchestra recordings for the 5000th day’s anniversary of their highly successful game MapleStory – which were produced by DYNAMEDION in Budapest / Hungary.

Together with NEXON we travelled to Budapest and recorded several tracks for the MapleStory universe. Most of them were remakes of the amazing songs from the MapleStory world. The remakes were done by the artist group “ASTERIA“ and the singer “EUNTO“.  “ASTERIA” belongs to NEXON’S game music label “NECORD”, which stands for “NEXON Records”.

The songs will be used in-game for a short period to celebrate the 5000th day’s anniversary. This DYNAMEDION live  ORCHESTRA RECORDING SESSION was not just like any other: we recorded 11 symphonic MapleStory scores with a gigantic ensemble of 88 musicians, all recorded in sections. Recording strings, brass and woodwinds separately gave maximum flexibility in the mixing process.

MapleStory is a free MMORPG that is highly successful on the international market. The player experiences an epic adventure as a mighty hero and teams up with other online players to conquer perilous dungeons and to defeat terrifying enemies. As it’s an RPG, players can interact with other players around the world on many levels like chatting, trading and playing mini games within the steadily growing community.

The whole ORCHESTRA RECORDING SESSION experience was filmed by the NEXON video team. As you can see in the videos further below, they did a fantastic job! Enjoy watching the behind-the-scenes material and listen to the sweet melodies and lush arrangements. Visit NECORD’S YouTube channel to see more performances of pieces from the MapleStory world.

The fantastic MapleStory anniversary edition music isn’t meant to be heard only in the game itself: if you love these MapleStory recordings as much as we do, you can download the digital album here.

It was a huge pleasure to dive into the colorful musical world of MapleStory and we are happy we had the chance to be part of this beautiful NEXON project.

See you soon, your Dynamedion-Team

Galaxy on Fire 3 – Manticore awarded “Editors’ Choice” in the App Store

“Galaxy On Fire 3 – Manticore” with music composition by Dynamedion gets the “EDITORS’ CHOICE” feature in the Apple US App store, which is a great award and speaks for the quality of the space action RPG.

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Galaxy on Fire 3 – Manticore (DEEP SILVER / FISHLABS) is one of the best sagas and amazing looking games on mobile – according to IGN. On the one hand you have to master exciting sci-fi action missions in deep space and on the other hand you will experience a truly compelling story.

The game has now been awarded with Apple’s Editors’ Choice label that cherry-picks and highlights very promising apps that you definitely have to try out.

It’s a huge honor to enjoy the trust of nameable game developers like DEEP SILVER / FISHLABS and we’re happy for the whole team that their efforts with this wonderful game are being rewarded now.  We want to say thank you for the great collaboration and we are happy that we could support the amazing and awarded space action with music written by Dynamedion.

Visit the App store to download the game:

https://itunes.apple.com/app/galaxy-on-fire-3

THE LION’S SONG WINS GERMAN DEVELOPERS’ AWARD

“THE LION’S SONG”  (MI’PU’MI GAMES) with music composition, sound design and music production by Dynamedion wins the GERMAN DEVELOPERS’ AWARD  for “Best Indie Game 2016”

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Congratulation to Mi’pu’mi Games  and the whole team for such a great prize! Project Manager and Senior Sound Designer Felix Diekhake and the CEO of Mi’pu’mi Games Gregor Eigner about the collaboration:

“We were surprised and thrilled to hear that the protagonist of the first episode would be a composer – and we knew immediately that the music for a game like this would have to be something else. Gregor and his team came to us with a strong musical vision: not only would the music have to convey a range of intense emotions from loneliness and loss to elation and bliss, it would also tie into the game’s storyline itself and develop over the course of the game based on the player’s choices, working as a signal for inspiration and, ultimately, feedback and reward for completion of the game. While the game is set in the early 20th century, the team felt they would like to contrast the historical setting with some more modern sounding elements in the music. Finally, they asked us for a layered approach, with a unified mood theme that would work as the background music throughout the episode, and three different layers to fit the mood theme that would indicate sources of inspiration during the game and serve as the closing theme, with the tone of the music depending on the choices the player made. Creating the soundtrack was a long and winding (and occasionally bumpy) road. But at the end we were rewarded with a soundtrack we are immensely proud of for a game we hugely enjoyed playing. Mi’pu’mi is a wonderful team that it’s a great pleasure to work for and with and the experience made us look all the more forward to both playing and composing music for Episode 2 of The Lion’s Song – which we meanwhile did.”

Felix Diekhake (Project Manager & Senior Sound Designer, Dynamedion)

“THE LION’S SONG is an episodic narrative game about four creative minds. Since the main character of the first episode is a composer it was key that the music would reflect the struggle with inspiration. We had productive meetings where we discussed the game, the game story and our referenced ideas for the game. Dynamedion understood to come back with audio previews really quickly. We had a short finding phase to get the actual music production on track. Dynamedion did an excellent job to give birth to a fantastic audio landscape and supported all changes that we requested perfectly. After our collaboration on the first episode, we are eager to evolve this partnership on our future episodes for THE LION’S SONG.” 

Gregor Eigner (CEO, Mi’pu’mi Games)

Enjoy the Lion’s Song Concert Medley with music by Dynamedion.

We are always thankful for great collaborations like this and we are really looking forward to new and exciting projects. We give you a hand and support your project with music composition, live recording, sound design or audio direction. Just check out our services and tell us more about your next project:

Dynamedion wins Global Music Award for “Best Game Music”

“Champions of Anteria” with orchestra, choir, soloist recordings and music compositions by Dynamedion wins Global Music Award 2016 for “Best Game Music”.

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We are happy to announce that Dynamedion is among the Gold Medal Winners of the Global Music Award 2016 for “Best Game Music” for our contribution to the “Champions of Anteria” Soundtrack. We also want to congratulate Jeff Broadbent, who composed the other half of the soundtrack and whose tireless efforts and great work further enriched working on this fun project a lot! And of course congratulations to our team of composers Tilman Sillescu, Alexander Röder, Henning Nugel and Jochen Flach!

Maybe you are curious to learn more about our work in “Champions of Anteria”? In this article we find out what the intention behind the soundtrack was and how our composers mastered the challenge. Oh and you can check out the “Champions of Anteria” Demo Trailer as well here.

TOTAL WAR: WARHAMMER – THE KING & THE WARLORD CINEMATIC ANNOUNCEMENT TRAILER WITH MUSIC BY DYNAMEDION

Our composer Alex Pfeffer had the pleasure to write the music for the brand-new WARHAMMER Announcement Trailer. Come with us and dive into the battle.

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Total War: WARHAMMER is an award-winning PC strategy game series (The CREATIVE ASSEMBLY / SEGA and on the 20th of October the new add on “The King and the Warlord” was released.

Harken to the echo of war: “The trailer music composition by Dynamedion’s composer Alex Pfeffer, with its dark and heavy brass section heats you up for the belligerent choir and string climax. It will immerse you right into the pictorial and stunning atmosphere and make you want to long for your warhorn to start the battle.”

We are always thankful for great collaborations like this and we are really looking forward to new and exciting projects. Tell us more about your project and we will give you a hand to implement your musical wishes.

BLUE BYTE’S CHAMPIONS OF ANTERIA WITH MUSIC BY DYNAMEDION

The skill is to create a composition that thrills your listeners and generates an incredible sound atmosphere. Come with us on our journey into the wonderful world of “Champions of Anteria” and we will shed some light on our work on the new game.

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We had the pleasure to be a part of the epic real-time spectacle and worked on the new “Champions of Anteria” (UBISOFT / BLUE BYTE) tactical RTS game with orchestra, choir, soloist recordings and music compositions.

It is always exciting to plunge into new worlds of games and to generate a remarkable sound atmosphere. Working with UBISOFT / BLUE BYTE again was a wonderful experience. We worked with a great musical concept that was developed by the BLUE BYTE Audio Department under direction of Audio Director Stefan Randelshofer – more on that below. We also gratefully acknowledge the collaboration with the Budapest Scoring Symphony Orchestra in Hungary that surpasses our expectations consistently and implements our work in a wonderful kind. Our founder and lead composer Tilman Sillescu talks about our work in the new game “Champions of Anteria” and the result of an exciting project:

WHAT WAS THE INTENTION BEHIND THE SOUNDTRACK?

“Our intention was to emotionally draw the player into the wonderful game world of “Champions of Anteria” with the help of our music and to make the game experience more intensive with a beautiful soundtrack. Moreover it was very important to us to support the flexible game system musically. Music can achieve a lot in a video game – also in regards of the game structure. But the most important aspect is that the music can simply flow inside of a game system. Thereby it makes the player feel like he is in a conclusive game world.”

 

HOW DID YOU MANAGE THE TASK?

“The excitement was to find a fresh and unique basic sound for the new game. For “Champions of Anteria” we appreciate to represent the medieval setting musically. Usually we break the task intuitive, in case of this game we stress the new interactive system to accompany the new and flexible game system optimally.”

 

WHERE ARE THE TRACKS BEING USED WITHIN THE GAME?

“CoA uses an highly interactive music system that adapts to the player’s choices and experiences in a unique way; every champion is represented by a solo instrument, or a group of instruments: brass for the Knight, choir for the Monk, woodwinds for The Archer etc. So, depending on which Champions you take with you, the arrangement of the music changes, forming evermore combinations – a fascinating concept!

We were mainly responsible for the base-tracks that were used for the start-up phases. Here, the overall intensity of the music gradually builds up as you progress through the game – so the music serves both to represent the events on screen as well as a reward for the successful player. The “menu” tracks we did add a nice extra twist: when you switch to the main menu while playing, the music is reduced to one or two solo instruments.”

 

WHERE THERE ANY CHALLENGES TO MASTER?

“Like I said, the music becomes more intense as you progress through the game. In the first and very calm levels we wanted a very barren and placid music that especially supports the beautiful nature settings. The levels develop to a very crowded and lively village daily routine with a lot of residents. Here we have represented musically the buzzing rural activities with often nearly dancing maddish rhythms. It was a great challenge for us to accompany the gradual boost of intensity in the game musically.”

 

WHAT DID YOU LIKE MOST ABOUT THE WORK?

“The best thing for me personally is always the phase in which our music is implemented and live recorded by the soloists and the orchestra. That was particularly important and intensive in this project because our soundtrack was created very orchestral but frequently enriched by lovely solos of historical instruments. It is always great to see how the musicians fill our compositions with their personality and the music makes the decisive step into analog life. A fact that Ubisoft always emphasizes.”

 

ARE YOU SATISFIED WITH THE RESULTS?

“Sure, definitely – and of course I hope our mix of emotional orchestral music and historical-medieval atmosphere pleases the “Champions of Anteria-fans” just as good as us.”

Tilman Sillescu (Creative Director, Dynamedion)

Our composer Henning Nugel created the music for the Champions of Anteria Demo Trailer. Take a look and listen:

We are always thankful for great collaborations like this and we are really looking forward to new and exciting projects. Show us your world and we will fill it with our music philosophy. We give you a hand and support your project with music composition, live recording, sound design or audio direction. Just check out our services and tell us more about your next project:

Sonuscore Live Orchestra Raffle – Throwback

Together with Tilman Sillescu we retrospect on the Sonuscore Raffle and congratulate the winner Clelson Lopes on his incredible well deserved first place composition.

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Sonuscore – the producers of incredible virtual instruments called for competition via email and facebook. Many of you sent them music of all kinds of genres, from Techno and EDM as well as Hollywood-style orchestra works and also more experimental classical compositions. The range of different music compositions was very huge and it was incredible to listen to all of them! Also the composers behind the tracks came from all over the world and it was a pleasure to see that so many people from different continents share the same passion for music. Sonuscore compiled roughly 40 compositions of the raffle for you to listen:

Although the decision was very hard to select the best track – we are happy to introduce to you the winner of the Raffle: Clelson Lopes from Brazil with his composition “Cosmos SpaceTime”. He won a coaching session with lead composer Tilman who listened to his music and gave him a personal feedback. Clelson has the chance to record one minute of his track by a professional live orchestra in one of Dynamedion´s OPEN ORCHESTRA SESSION. Tilman gave him a hand to optimize the composition to reach the best outcome. Today he tells us some insight about his personal thoughts about the raffle and the first coaching session with Clelson:

“It was a lot of fun for me to see how many great and very different compositions have been submitted to us. I was really impressed about the entire quality of the compositions – there are some talents we might have to keep in mind ;). It was hard for me to pick out a winner, at least 10 of these tracks also had to deserve to win. In collaboration with our team I decided in favor of the composition that has touched me the most emotionally. Cosmos SpaceTime is a really unique and amazing composition and the winner of the raffle, Clelson Lopes is an incredible friendly person. A few days ago we had our first Coaching-Skype-Call and we talked about further details. He would like to expend his orchestration a bit and we spoke about the orchestra toning that could do his composition good. In my opinion the track doesn´t need much, it is already very complete. But some harp, percussions here and there could make the whole sound more colorful. I am really excited to listen to the final version!”


Tilman Sillescu (Creative Director)

Tilman did his best to make this a lot of fun for our winner! We are also really looking forward to the final product! Stay tuned! 🙂