Two games with Dynamedion’s services win German Computer Games Award

Two games DYNAMEDION has contributed his services to win the German Computer Games Award 2016 for “BEST GAME” and “BEST MOBILE GAME”

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On the 7th of April 2016 the best games of the year were awarded with the German DCP (German Computer Games Award) award in Munich. The prize was awarded for the eighth time in 14 categories. More than 600 guests from the video game industry joined the event.

ANNO 2205 – BEST GERMAN GAME

ANNO 2205 developed by BLUE BYTE and published by UBISOFT, with music, sound and audio integration plus orchestra recordings by Dynamedion, won the prize in the category “Best German Game”. Dynamedion had the pleasure to be involved in this great project. ANNO 2205 convinced with a great game design and new ideas.

Our mainly responsible sound designer David Osternacher about the collaboration:

David Osternacher, Sound Designer:
“Working on the legendary Anno franchise was an absolute career highlight for me. The team at Ubisoft Blue Byte crafted an amazing gaming experience of unprecedented scale, and asked us to make it whole with the beautiful music and epic sound it deserves. Our composers and sound designers joined forces to create a cinematic Sci-Fi soundscape, designed to completely immerse players in the cities they’re building in-game. The challenge didn’t end with content production though. The tremendous freedom that is awarded to the Anno players makes the game totally unpredictable, and thus the sound systems have to be incredibly flexible. The countless hours spent devising and tweaking these systems might make Anno 2205 the most difficult integration project I’ve ever done, but certainly also the most rewarding. Favorite production moment: flipping the proverbial switch after having integrated the first batch of sounds into the game, and hearing the world suddenly come alive.”

Official website: http://anno-game.ubi.com/anno-2205/de-de/game-info/anno-2205/index.aspx

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PATH OF WAR – BEST MOBILE GAME

The DCP award for “Best Mobile Game” went to PATH OF WAR published by ENVISION ENTERTAINMENT with music, sound and audio integration by Dynamedion. PATH OF WAR is a free to play strategy game and internationally successful. Our mainly responsible sound designer David Osternacher about the collaboration:

David Osternacher, Sound Designer:
“Path of War was a very different animal from Anno 2205. Envision Entertainment’s ambitious plan called for AAA sound quality, but within the severe technological restrictions of mobile platforms. Through the tireless work of Envision’s software developers, as well as some obsessive calculating and creative systems design on our part, Path of War got the thundering battle sounds and rebel-rousing guitar soundtrack it needed. And all that with a fidelity and variability at a level that is very, very rare in the genre.”

Official website: http://www.pathofwargame.com

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“LORDS OF THE FALLEN” with Music & Sound by Dynamedion wins German Computer Games Award 2015 for “Best Game”

We’re really happy for Deck 13 and CI Games for winning the German Computer Games Award 2015 for “Best Game”. It was a great pleasure to contribute parts of the sound effects and the wonderful soundtrack together with composer Knut Avenstroup Haugen.

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Lords Of The Fallen is an action role-playing fantasy game available for Xbox One, PlayStation 4 and Windows PC

Music Composition & Sound Design for “MORTAL KOMBAT X” by NETHERREALM • WARNER BROS

Our team had the pleasure to invest its creativity into the new AAA title game “Mortal Kombat X” developed by NetherRealm and published by Warner Bros. Interactive Entertainment.

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We contributed the music and SFX for several storymode cutscenes.

Felix Diekhake, Senior Sound Designer and Project Manager, summarises:
“Working for the Mortal Kombat franchise was an incredible honor and privilege – and, not least, great fun. Creating and finding the right sounds for the incredibly detailed, gripping cutscenes was definitely a challenge out of the ordinary. While the NetherRealm team was kind enough to share their sound design efforts with us to create a unified soundscape, we nonetheless enjoyed great creative freedom. To have been a small part of the team that created the sound of the masterpiece that is MKX is something I won’t soon forget.”

Mortal Kombat X is a fighting video game available for PlayStation 3 + 4, Xbox 360 + One and Windows PC; plus mobile versions for iOS and Android devices.

Music Composition, Live Orchestra Recording & Sound Design for “ANNO 2205” by Ubisoft • BlueByte

Dynamedion provides the full score, sound design, live recordings and audio management for the next episode of the epic real-time-strategy game series ANNO by UBISOFT / BlueByte.

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UBISOFT has released ANNO 2205, the next episode of its very successful economic simulation game. Dynamedion contributed a wide spectrum of services to it.

For the soundtrack, Tilman Sillescu and his team of composers (Alex Röder, Jochen Flach, Matthias Wolf, Armin Haas) mixed classical scoring with modern electronic and minimalistic styles to capture the grand futuristic setting of the game. The orchestra recordings took place in Frankfurt/Oder with the Brandenburg State Orchestra and conductor Bernd Ruf. Singer Conny Kollet was recorded for the main theme. Furthermore our sound design team did the in-game sound design and audio integration / management.

ANNO 2205 is available for Windows PC.