Mortal Kombat 11

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Dynamedion composes in-game fight music for Mortal Kombat 11 by NetherRealm Studios

Project: Mortal Kombat 11

Client: NetherRealm Studios

We Did: music composition

Dynamedion and NetherRealm Studios collaborated once again after the great success of past projects, such as Mortal Kombat X or Injustice 2. The newest addition of the long-running fighting game series Mortal Kombat 11 comes with music written by three of Dynamedion’s composers. Matthias Wolf and Armin Haas, headed by Tilman Sillescu, created a hybrid variety of styles supporting the game’s atmosphere. As the setting of each individual level changes, so does the musical flair, ranging from a Nordic Viking style over Arabic styles and even futuristic sounds to industrial elements. In the end they are all tied together by their modern synthetic sounds, grounded by winds and strings combined with guitars, heavy drums, and ethnic elements.

Our composers Armin and Matthias kindly gave some insights in the creative procedure and summarized the project:

“Each level consists of three rounds, all in the same musical style, but with an increasing intensity. In preparation for the project, Matthias and I listened to the tracks we had made for Mortal Kombat X to get back into the mood and discussed possible improvements. NetherRealm Studios provided footage of finished levels and sometimes only screenshots of settings that needed to be set to music. We then had to work out a proposal for the first round. After its approval we made a full 50-60 second version of the song and started working on the next round. Before we went on to a next level, we had to finish segments such as intros, breaks, finishes, and endings.”

Armin Haas

“It was an unusual challenge to work with the significant ethnic sounds of each level. The goal was to always be aware of the level you are in but remain only be a short musical loop to musically visualize that level. Also, rhythms and schemes should not be too repetitive to keep up the energetic, but distinct fighting atmosphere.
Altogether, NetherRealm Studios were a benevolent and appreciative client. They were really pleased with our work and we hardly had to do any reworks.”

Matthias Wolf

Are you interested in working together with our team for your next project? Contact us, we’re looking forward to creating an extraordinary music and sound experience together with you.

 

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ANNO 1800

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Dynamedion composes full in-game soundtrack including live orchestra recordings for the upcoming ANNO 1800 by Ubisoft/Blue Byte

Project: ANNO 1800

Client: Ubisoft / Blue Byte

We Did: music composition, live orchestra recordings, soloist recordings

 

Dynamedion proudly supplies the full in-game soundtrack for the 7th part of the popular city building video game ANNO 1800, developed by Blue Byte and published by Ubisoft. After many successful collaborations with the series, Dynamedion once again created the soundtrack for the widespread real-time strategy game with a broad-based and experienced team.

 

You can get an idea of the amount of work Dynamedion has invested in this project by looking at the ANNO 1800 – Dynamedion Credit List:

Composer: Tilman Sillescu, Alex Roeder, Jochen Flach, Matthias Wolf, Armin Haas, Steffen Brinkmann

Creative Director Dynamedion: Tilman Sillescu

Orchestrator: David Christiansen

Orchestral Recording Session Frankfurt/Oder: Brandenburgisches Staatsorchester @ C.P.E. Bach Konzerthalle

Conductor: Bernd Ruf

Session Producer: David Christiansen

Recording Producer & Mixing Engineer: Holger Busse @ GENUIN recording group

Recording & Editing Engineer: Lisa Harnest @ GENUIN recording group

String Recording Session Budapest: Budapest Symphonic Scoring Orchestra recorded @ Hungarian Radio Station

Conductor: Peter Pejtsik

Session Producer: David Christiansen

Recording Engineer: Miklos Lukacs

Pro Tools Engineer: Gabor Bucko

Editing & Mixing Engineer: Christian Wirtz

Featured Vocalists: Birgit Auweiler, José Wolf

Solo Violin: Csongor Veer, Balazs Bujtor, recorded @ TomTom Studio

Solo Cello: Peter Hary, recorded @ TomTom Studio

Solo Bandoneon: Jörg Kinzius, recorded @ Simon Rahm Studio Düsseldorf

Dirk Riegert, Creative Director at Ubisoft:

„1701, 1404, 2070, 2205 and now 1800. Dynamedion and ANNO, they just belong together! The whole team around Tilman once again did an exceptional work and outstandingly supported us to bring the 19th century to blooming life! “

Alexander Röder, Lead Composer of Dynamedion:

„The musical work for ANNO 1800 has been very relaxing and creative. Ubisoft has had a clear vision and great ideas how the world of ANNO 1800 should sound. They supported us constructively and benevolently during the creative production. Altogether a very pleasant collaboration. “

Are you interested in working together with our team for your next project? Contact us, we’re looking forward to creating an extraordinary music and sound experience together with you.

 

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