Mortal Kombat 11



Dynamedion composes in-game fight music for Mortal Kombat 11 by NetherRealm Studios

Project: Mortal Kombat 11

Client: NetherRealm Studios

We Did: music composition

Dynamedion and NetherRealm Studios collaborated once again after the great success of past projects, such as Mortal Kombat X or Injustice 2. The newest addition of the long-running fighting game series Mortal Kombat 11 comes with music written by three of Dynamedion’s composers. Matthias Wolf and Armin Haas, headed by Tilman Sillescu, created a hybrid variety of styles supporting the game’s atmosphere. As the setting of each individual level changes, so does the musical flair, ranging from a Nordic Viking style over Arabic styles and even futuristic sounds to industrial elements. In the end they are all tied together by their modern synthetic sounds, grounded by winds and strings combined with guitars, heavy drums, and ethnic elements.

Our composers Armin and Matthias kindly gave some insights in the creative procedure and summarized the project:

“Each level consists of three rounds, all in the same musical style, but with an increasing intensity. In preparation for the project, Matthias and I listened to the tracks we had made for Mortal Kombat X to get back into the mood and discussed possible improvements. NetherRealm Studios provided footage of finished levels and sometimes only screenshots of settings that needed to be set to music. We then had to work out a proposal for the first round. After its approval we made a full 50-60 second version of the song and started working on the next round. Before we went on to a next level, we had to finish segments such as intros, breaks, finishes, and endings.”

Armin Haas


“It was an unusual challenge to work with the significant ethnic sounds of each level. The goal was to always be aware of the level you are in but remain only be a short musical loop to musically visualize that level. Also, rhythms and schemes should not be too repetitive to keep up the energetic, but distinct fighting atmosphere.
Altogether, NetherRealm Studios were a benevolent and appreciative client. They were really pleased with our work and we hardly had to do any reworks.”

Matthias Wolf


Are you interested in working together with our team for your next project? Contact us, we’re looking forward to creating an extraordinary music and sound experience together with you.