SIMON SCHRENK
COMPOSER • PRODUCT DEVELOPER
Born in 1986 in Donaueschingen, Baden-Württemberg, Simon grew up in a musical household where his passion for sound took root early. He began piano lessons at the age of six, followed by drums at nine, building a dual foundation that would shape his artistic voice for years to come. Simon went on to study classical music with a focus on classical percussion and piano, as well as composition for media at the University of Music in Trossingen, Germany. It was during this time that he discovered the expressive power of orchestral sample libraries, opening up a world of sonic possibilities that bridged his classical training with modern music production. This passion led him to Dynamedion in 2018, where an internship marked the beginning of an ongoing career as a freelance sample library developer, composer, and mixing/mastering engineer.
Driven by a deep love for the orchestra and a constant openness to new influences and sonic explorations, Simon’s music always carries a cinematic quality, built on rich harmonies, expressive melodies, and a keen sense of rhythm. It invites the listener to see as much as to feel, no matter which musical world he sets out to create. Stylistically open and creatively restless, Simon finds inspiration at the intersection of the timeless and the contemporary.
Composing, Mixing and Mastering:
- Anno 117: Pax Romana
- Commandos: Origins
- Harry Potter: Magic Awakened
- Call Of Duty: Mobile
- Age Of Mythology Retold
- The Elder Scrolls Online
- Company Of Heroes 3
- Anno 1800
- Age Of Empires IV
- Clash Mini OST
- Black Desert
Sample Library Development (excerpts):
- LUX Orchestral Strings
- Native Instruments: Action Strings 2 / Action Woodwinds
- Sonuscore: The Pulse
- Sonuscore: The Orchestra Complete 4
- Time Textures Expanded

