Patrice was born in Münster, Germany and studied Media Music at the ArtEZ Conservatory in Enschede, The Netherlands. With almost a decade of professional experience under his belt, he has made his way to the position of Lead Recordist for BOOM Library and Dynamedion. He also works as a sound designer and project manager on numerous BOOM Library releases and game titles such as Microsoft Flight Simulator, Need for Speed Heat and Alan Wake II.

Audio Alchemist: Brewing sonic spells for games with expertise in capturing the vastness of waves. Specializing in massive multichannel recordings, especially for vehicles that rumble and roar. Driven to craft sounds that pull players into the heart of the game. Breathes life into projects with impactful sonic detail.




  • BOOM Library: Destruction
  • BOOM Library: Debris
  • BOOM Library: Virtual Foley Artist – Footsteps
  • BOOM Library: Cinematic Trailers Designed 2
  • BOOM Library: Cinematic Horror
  • BOOM Library: Cinematic Darkness
  • BOOM Library: Toons
  • BOOM Library: WWII Tanks
  • BOOM Library: Close Combat
  • BOOM Library: Silencers
  • BOOM Library: SUVs & Vans
  • BOOM Library: Horses
  • BOOM Library: Jet – Fly Bys
  • BOOM Library: P51 Mustang
  • German Game Developer Award 2015
    “Best Sound” nomination for music in “ANNO 2205”