Vincenzo is a sound designer with extensive experience in professional audio, rooted in a solid background as a musician. His journey began in music composition and production before evolving toward game audio.
He joined Dynamedion as a sound designer, contributing to several titles by creating sound assets. Beyond games, he has collaborated with Arturia and UVI on virtual instruments and commercial sound libraries, and he currently teaches Sound Design at NABA Milan, passing on the same curiosity and rigor that have always driven his work.
Vincenzo loves exploring audio in all its dimensions, from field recording to technical implementation in Wwise and Unreal Engine. And yes, he simply loves playing video games too: that passion naturally shapes every sound decision he makes.
For Vincenzo, sound is never just an effect. It is a language.

