Born in Münster, Germany, Patrice honed his craft at the ArtEZ Conservatory in Enschede, Netherlands, where he studied Media Music. With over a decade of industry expertise, he now serves as the Lead Recordist for both BOOM Library and Dynamedion. Patrice has contributed in several roles as a recordist, sound designer, and project manager on a wide array of BOOM Library releases and high-profile game titles, including Microsoft Flight Simulator, Resident Evil: Requiem, and Alan Wake II.
PATRICE BÖRDING
FIELD RECORDING MANAGER • SOUND DESIGNER
Audio Alchemist: Brewing sonic spells for games with expertise in capturing the vastness of waves. Specializing in massive multichannel recordings, especially for vehicles that rumble and roar. Driven to craft sounds that pull players into the heart of the game. Breathes life into projects with impactful sonic detail.
GAMES
- Assetto Corsa Rally
- MicroProse MSFS24 B17
- Firefighting Simulator: Ignite
- Battlemons
- Microsoft Flight Simulator 2024
- Forteller App – Frosthaven
- Flight Simulator
- The Dark Crystal: Age of Resistance Tactics
- Need For Speed™ Heat
- Ride 3
- Battlefield 5
- The Crew 2
- Monster Energy Supercross – The Official Videogame
- Gravel
- Playerunknown’s Battlegrounds
- Fade to Silence
- ANNO 2205
- Might & Magic Heroes VII
LIBRARIES
- BOOM Library: Destruction
- BOOM Library: Debris
- BOOM Library: Virtual Foley Artist – Footsteps
- BOOM Library: Cinematic Trailers Designed 2
- BOOM Library: Cinematic Horror
- BOOM Library: Cinematic Darkness
- BOOM Library: Toons
- BOOM Library: WWII Tanks
- BOOM Library: Close Combat
- BOOM Library: Silencers
- BOOM Library: SUVs & Vans
- BOOM Library: Horses
- BOOM Library: Jet – Fly Bys
- BOOM Library: P51 Mustang
- German Game Developer Award 2015
“Best Sound” nomination for music in “ANNO 2205”

