DEAR INDIE DEVELOPERS: LET'S GET YOU SOME 'TRIPLE-A' MUSIC & SOUND

Having started as an indie studio ourselves, we know how the wind blows. We’re familiar with tight budgets, tight deadlines and unforeseen problems. We would be delighted to share our expertise with you and your project. Benefit from our unbeatable indie rates, our quality standards and our experienced team that does nothing but writing music and designing sound – full of passion – the whole day long. If you’re interested in working with us and entering a whole new world of music and sound, scroll down and tell us a bit more about your project. We would be happy to hear from you.

INDIES WHO WORKED WITH US

WHAT WE OFFER

Establishing a game in a strongly fluctuating market can be a hit or miss endeavor.  Tight budgets are a critical factor and often the reason for decisions made at the expense of the overall quality. We at Dynamedion think that quality is non-negotiable.  With our special indie rates, our strong music catalog and licensing options, we’re able to provide you with the perfect audio solution for your project – at the same high quality standard as all our projects.

YOUR INDIE BENEFITS AT A GLANCE

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GET VALUABLE ADVISE

With more than 15 years of experience in the international games market, our team can give valuable advise on what audio is best for your game: what do you need, what’s not necessary etc. As an indie developer, you’ll get this service for free.

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ADDITIONAL DISCOUNTS ON FAIR BASIC PRICES

We’ll carefully examine your budget to see what audio & sound options we can consider. Our special indie rates will allow for always choosing the next best option instead of accepting standards that are lower than is desirable.

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BEST BANG FOR THE BUCK

Benefit from our highly-flexible licensing models where you can choose which music you want exclusive, which music you want non-exclusive and which music you want to be HD library music from our catalog of more than 2.000 royalty-free compositions. You can adjust it the way you want, all this to get you the best bang for the buck.

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EXPERTISE AND PROFESSIONALISM

Professional partners minimize the risk of unforeseen problems and knowing that the invested funds are lying in professional hands lets you concentrate on other important tasks. One of our main guidelines is: quality is non-negotiable. Fair prices and special discounts won’t put our team or our creativity in an “idle mode”.  Our goal – no matter if indie developer or AAA-title – is to support your project with the best possible audio solution there is.

WHY WE ♥ INDIE DEVELOPERS

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PIERRE LANGER - DYNAMEDION FOUNDER

“Indies are the heart and soul of the games and film industry. Innovation, crazy new ideas, cutting edge creativity and courage to revolutionize everything from scratch usually come from the indie side and not from the majors. That is why we love working with indie developers and producers as much as working on established AAA titles. It’s the two sides of this industry that makes our work more vibrant and exciting. With indies we can try out new things: we have a more direct handle to the final audio result and we can establish great personal relationships with people who live what they do.

Of course we are aware that the indie scene has different topics to handle and that budget plays an important role. We want to make sure that people are not scared by our track record, but inspired – that is why we started our „We Love Indies“ project: we want to work hands on on smaller projects, sharing our experience and offering an opportunity to have great audio even for smaller budgets. We are lucky enough to have a large and talented team that enjoys to work on all sorts of projects, so here we are: let us fall in love with your indie title!”

CONTACT US

We’re sure we’ll find the right setup for your project. Tell us more about it and we’ll contact you as soon as possible.

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5 QUESTIONS

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I have a publisher

Game funded with a budget?

I need help with voice over

I need help with audio implementation

I need general audio consulting for my game

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