VALENTIN GÖLLNER

SOUND DESIGNER • COMPOSER

COMPOSER DEMOS

SOUND DESIGN DEMO

Born in Vienna in 1991, Valentin discovered his fascination for both music and videogames at an early age. While studying Media Technology in St. Pölten, where he focused on music production and sound design, he decided that he wanted to be a part of the art that made such an impact on his life instead of just being a listener.

In 2014 he joined the team at Dynamedion as a Sound Designer and Composer, allowing him to pursue his passion. Valentin admires projects, that successfully morph music and sound design in an impressive fusion of both and enjoys his work the most, when he gets to combine the two in a unique sonic experience.

COMPOSER STYLE

Valentin focuses on electronic beats combined with cinematic and traditional elements. He also enjoys working with orchestral and instrumental parts and often merges them with weighty beats and exciting synth pieces.

 

SOUND DESIGN STYLE  

When it comes to designing sounds, Valentin likes to focus on an interesting blend of organic, synthetic and often even musical source material. While able to achieve a rich and cinematic sound, he also enjoys to work on indie projects with a more ambient vibe and sometimes even a lo-fi character.

COMPOSER REFERENCES

 

SOUND DESIGN REFERENCES

  • Project Ark
  • Wundrwatch
  • Puzzle Gods
  • Lineage Eternal
  • Total War: Warhammer
  • Demon Seals
  • Anno 2205
  • Might & Magic Heroes VII
  • Iron Knight
  • Sacred 3
  • Tian Xia 3
  • BOOM Library: Magic
  • BOOM Library: Birds Of Prey
  • BOOM Library: Assault Weapons
  • German Game Developer Award 2015
    “Best Sound″ – Nomination for music in “ANNO 2205”